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“You'll remember soon, I'm sure.” “Farrah. Rings a bell.” I hurry down the stairs of the studio, car keys in hand, and at the bottom. It offers many convenient features such as Auto Power On that automatically powers up the printer whenever you send a photo or document to be printed. I like that the user can customize the meaning of colors (Red = "On Hold", Green = "Ok" etc.) I like that you have besides "5/4/3/2/1 stars" also the "5/4/3/.

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New and enhanced features

I suspect most existing customers will  immediately notice that this latest version of Lightroom (version 7) has a new name (i.e. Lightroom Classic CC). The name change comes as a result of Adobe launching a new cloud focused version of Lightroom along with new versions of Lightroom for iOS, AndroidWeb and Apple TV. All of these will share Lightroom CC moniker. No doubt this will cause some initial confusion, but I expect it will eventually sort itself out. The other big change is that Lightroom will no longer be available with a perpetual licence. As such, all customers will need to make a decision as to whether to stick with Lightroom 6** and miss out on all the features added since it was first released, sign up to the Creative Cloud Photography plan, or Final Cut Pro 10.5.4 Crack With Activation Key Free Download 2021 seek out a non Adobe alternative. No matter which option is eventually chosen, I suspect a considerable push back on the loss of the perpetual license from customers on various photography forums.

** Note: Adobe will release two further updates to PDFill PDF Editor Enterprise For Windows hotspot shield elite crack 2019 - Activators Patch (i.e. Lr 6.13 and Lr 6.14) in the remainder of 2017. These will provide existing customers with additional camera and lens support, but no new features. At that point, Lightroom 6 will become a legacy product and no further updates will be released.

Returning to features and enhancements. Lightroom 6 was predominantly about Library and Develop module enhancements such as Facial Recognition, HDR and Panorama, and GPU acceleration. This time round, and as alluded to above, the Lightroom team have largely focused their attention on performance enhancements.

The following table lists the new features and enhancements included in this latest version of Lightroom, albeit some will only be new to those upgrading from the perpetual licence version of Lightroom 6.

Library Module:

  • Import: significantly faster import and shorter time to build standard-sized, 1:1 and smart previews.

Note: this improvement will only be visible on systems with Quad-Core or higher Unity Pro 2020.1.4 Crack CPUs.

 
  • Embedded Previews: enables faster image review and culling experience by utilising camera generated embedded previews or JPEG sidecar images.

 

  • Import Sync: syncing images to/from Adobe cloud will pause during import for improved import speed.

 

  • Preview Generation Settings in Preferences: under the Performance tab, a new option of 'Generate Previews in parallel' has been added. The preference is ON by default.

 

  • Export: following customer feedback that they often don’t want to share the settings or changes to an image You can now conceal these details by choosing from the drop-down menu: "All Except Camera Raw Info" in Export > Metadata > Include.

Note: This is not applicable for DNG or Original Export.

 
  • Adobe Cloud Sync Enhancements (new with Lr 2015.7): these include a feature to prevent syncing of duplicates, and an update on how 'All Synced Photos' is handled

 

  • Photoshop Elements 2018 support: added support for importing Photoshop Elements 2018 catalogs into Lr Classic CC.

 
  • Library module odds and ends: additional search options for smart collections (i.e. title, lens profiles and corrections).

 

 

Develop Module:

  • Colour and Luminance Range Masking: precision masking tools that isolate an object. This feature is based on new technology that can detect changes in lighting and contrasting edges based on colour, tones and luminance.

 

  • Improved Auto-masking: improvement that allows Auto Mask to respect image noise reduction settings.

 

  • Process Version update: this latest update (Version 4) introduced to support Range and Auto Masking

 
  • Reference view (new with Lr 2015.8): provides a dedicated 2-Up view that lets you place a Reference (static) image next to an Active (editable) image. This is helpful when making a group of images from a single event look similar.

 
  • Guided Upright (new with Lr 2015.6): provides the ability to manually define the vertical and horizontal lines to be used for the Upright transform

 
  • Boundary Warp (new with Lr 2015.4): is a feature that provides another approach to handling the irregular boundary of panoramas. The feature analyses the boundary and warps the image so that its edges fit a rectangular frame.

 
  • Dehaze (new with Lr 2015.1): QuarkCopyDesk Free Download a feature for removing/adding haze and fog to/from your images. You can control how much haze to remove by adjusting a new slider in the Effects panel in the Dehaze section.

 
  • Local White and Black Adjustment Sliders (new with Lr 2015.1): a pair of sliders within each of the 3 local adjustment tools: Gradient Filter, Radial Filter and Local adjustment brush. These sliders are useful for fine-tuning tonality near the brightest and darkest parts of the allavsoft keygen mac - Free Activators picture.

 

Develop module performance enhancements: Camera Raw minimum cache limit set to 5GB, faster image loading and access to develop controls, Develop module walk performance improved by caching histogram, and enhanced brush drawing.

   

 

Slideshow Module:

 

  • Upgraded the framework used for video rendering and processing.

System Requirements

The full list system requirements for Lr Classic are shown below.

macOS:

® processor with 64-bit support
  • Mac OS X v10.11(El Capitan) or higher

  • 4GB of RAM (8GB recommended)

  • 2 GB of available hard-disk space for program installation (cannot install on a volume that uses a case-sensitive file system or on removable flash storage devices).

  • Graphics processor acceleration requirements

    • AMD: macOS 10.12 with Metal support.

    • Intel: macOS 10.12 with Metal support.

    • NVIDIA: macOS 10.12 with Metal support, or macOS 10.11 with OpenGL support.

    • OpenGL 3.3-capable video adapter for GPU-related functionality.

    • 1 GB of Video RAM (VRAM). 2 GB of dedicated VRAM (4 GB recommended) for large, high-resolution monitors, such as 4K- and 5K-resolution monitors.

  • Internet connection and registration are necessary for software activation, membership validation, and access to online services

  • Windows:

    ® Pentium® or AMD Athlon® 64 processor
  • 64-bit version of Microsoft

  • ® Windows 7 (Service Pack 1), 8.1 or Windows 10 ver1511 or later
  • 4GB of RAM (8GB recommended)

  • 2GB of available hard-disk space

  • OpenGL 3.3 and DirectX 10-capable graphics card for GPU related functionality

  • Graphics processor acceleration requirements

    • AMD: Radeon GPU with DirectX 12 or OpenGL 3.3 support.

    • Intel: Skylake or newer GPU with DirectX 12 support.

    • NVIDIA: GPU with DirectX 12 or OpenGL 3.3 support.

    • OpenGL 3.3 and DirectX 10-capable video adapter for GPU-related functionality.

    • 1 GB of Video RAM (VRAM). 2 GB of dedicated VRAM (4 GB recommended) for large, high-resolution monitors, such as 4K and 5K resolution monitors.

  • Internet connection and registration are necessary for software activation, membership validation, and access to online services

  • Installing Lightroom

    As mentioned above, there is no perpetual license version of Lr Classic, which means that the application is installed or upgraded via the Adobe Creative Cloud application.

    With each previous versions of Lightroom we got a new splash screen, and Classic is no different. For what it's worth, I think this is the best yet!

    Image

    Lightroom Classic CC splash screen

    With Lightroom 6/2015 CC all customers were required to set up an Adobe account or ID,  and Lr Classic has a similar requirement. Existing customers can continue using their current Adobe account/ID. However, if you're a new customer you'll need to create an account. Either way, an active internet connection is required to sign into the account when first launching the application. In the absence of an active internet connection the application can only be installed in trial mode.

    Image

    Lightroom Classic CC Sign In dialog

    Another relatively new feature is the ability to sign in using your Facebook or Google account, although you'll still need to create an Adobe account beforehand then link it to your Facebook or Google account. I should also point out that a single Adobe ID means that Lightroom can only be operational on two desktop or laptop computers at the same time. If you want to run it on a third computer you'll need to deactivate one of the other two first.

    Upgrading Existing Catalogs

    Long time customers will already be familiar with the process of upgrading catalogs each time a new version ships. The good news for those who have not experienced the catalog upgrade process before is that it's fairly straight forward, albeit a bit more  time consuming than previous versions. The longer catalog upgrade time is as result of the contents of the catalog  (primarily develop history) being compressed during the upgrade process, thus making the new catalog significantly smaller than previous versions. It's also worth mentioning that your existing catalog will not be replaced or deleted during the upgrade process. Therefore, if a problem occurs during the upgrade you'll still be able to use the older catalog.

    Image

    Library Module and Workflow Enhancements

    The Lightroom UI hasn't seen much in the way of change since version 1. Sure, new modules and new panels have been added over easeus data recovery wizard 12 crack - Crack Key For U years, but the scope to reconfigure the UI is still absent. Personally, I don't have a problem with this, but I'm conscious that many customers would like to be able to rearrange panels, etc.

     

    Image

    Library Module Grid View

    The Library continues to be at the heart of Lightroom in so far as it's the module that provides most of the tools for managing your photographic assets. Imported images can be viewed in the Library in various modes or views. These include the now familiar  Grid view (G), Loupe view (E), Compare view (C) and Survey view (N), and People view (O). Each of these views is intended for a specific purpose, but depending on your workflow, you may find some more useful than others. For example, Grid view allows you to see large numbers of images as thumbnails whilst at the same time providing a workspace for applying metadata, labels, ratings, keywords, flags and even quick development adjustments to images in bulk. As with previous versions of Lightroom, the Loupe view restricts these actions to a single image. Compare and Survey views are designed to make the tasks reviewing, rating and flagging easier, and People view is used for face tagging.

    Import

    I mentioned above that import had undergone some work, particularly in terms of performance. Although not all visible, the improvements resulting from this work are huge. For example, importing proprietary raw images with standard-sized previews takes only half the time it took in Lightroom 6/2015. This improvement in import speed is most obvious on computers with Quad-Core or higher CPUs, and is achieved by allowing both photo mechanic culling - Crack Key For U and parallel import and preview building. What this means is that all CPU cores are put to noteburner registration code crack with multiple threads utilised for both import and preview building. It's also the case that these will be prioritised over other tasks.  Obviously, utilising pretty much all available CPU and memory resources can place a lot of stress on the computer, especially if importing many 10's thousands of images. Therefore, the engineers have included the ability to disable parallel preview building via the Preview Generation Settings preference. With parallel preview building OFF GRAPHIC Screenshot Studio Crack 1.9.98.98activation key - Activators Patch Classic is only marginally faster at building previews than previous versions. Below screenshot shows where this preference can be found. Although not related to import, I've also highlighted an additional means by which you can open Catalog Settings.

    Image

    The maximum size of cache for Camera Raw is now set at 5GB. If using proprietary raw files it's best that you leave the cache at 5GB as there is little or nothing to be gained from a larger cache. Setting it to a lower value is not recommended.

    Lr Classic now supports the ability to use the embedded previews or sidecar JPEG images, which is something many customers have requested since version 1. In the past, customers who needed a quick turnaround on images would use applications such as Photo Mechanic for initial image review and culling. They did so because Photo Mechanic was able to utilise the embedded previews thus making it much faster than Lightroom. Not any more, in Lr Classic you can choose to import images into the Library module with their embedded previews. There is a catch though, some cameras don't embed a full size previews. Therefore, if you particular camera falls into this category it's best you configure the camera to capture both raw and JPEG images.

    Image

    Lightroom Classic Import Window

    Image

    Select Embedded & Sidecar from Build Previews drop-down menu

    Another import enhancement is the ability to filter images by file and media type using the Sort button in the import window. This will be really helpful for those who capture Raw + JPEG and video on a single CF or SD card, but only wish to import one or other. Also, new to Classic is the ability to define the order in which images are imported. This means that when Capture Time is selected as the default then the images will be displayed according to their capture times when they appear in the Library Grid.

    Image

    Lightroom Classic Import Sort Order

    Importing images with embedded previews or sidecar JPEG previews is very fast, and displays the images as is they Windows 10 Education Product key + Free Activation 2020 appeared on the back screen of your camera. The X badge is used to indicate that an DiRT 3 Crack + Keygen Key Free Download 2021 is using the embedded preview.

    Image

    Library Module Grid View - Embedded Previews

    Embedded previews appear almost instantly the application switches back for the import window. As such, you can immediately begin the review and culling process. Flagging [Pick (P) or Reject (X)] images using auto advance (enable the Caps lock key) can be really fast. For example, if your camera supports full-sized embedded previews you can zoom into 100% then scan around the image to decide whether it's sharp, etc. Likewise, you can view a selection of images in Compare and/or Survey mode. A badge or overlay will denote whether the image being viewed is using an embedded or a Lightroom rendered preview.

    Image

    Library Module Loupe View - Embedded Previews

    If you want Lightroom to build the standard-sized previews automatically after import then is quite easily achieved by setting a new preference (Replace embedded previews with standard previews during idle time). Alternatively, just click on the embedded preview badge and choose whether you want to update the selected image or all.

    Image

    Embedded Previews - Idle Time Preference

    Still on the subject of previews and 'idle' time where "idleness" is based on the average CPU usage being below 20% over 5 minutes. If this is detected Lightroom attempt to do two things:

    1. If replace embedded preview option is selected replaces 10 embedded previews in one cycle.

    2. It fetches the photos which have been edited in the past two days and builds standard previews where they are missing. In the latest build this also has been limited to generate 10 standard previews.

    Export

    Export speed has been improved over recent years, and this 4k video downloader key reddit version is faster again when it comes to bulk exports. However, faster exports tend to be at the expense of performance when carrying out other tasks in Lightroom. So, don't get too greedy.

    Image

    Customers have for a long time requested the ability to exclude camera raw develop sittings from exported images, and with Classic their wish has come true. Choose All Except Camera and Camera Raw Info if you want to keep the EXIF and Camera Raw data hidden.

    Smart Collections

    With each new version, the Lightroom engineering team set aside a few days to implement mini features. These tare features that tend to require minimal work in terms of coding or UI changes. The name given to these mini features is JDIs or in long hand Just do it! Lr Classic includes some in Smart Collections. These are new criteria for  Title (i.e.  'is empty' and 'is not empty'). There are also smart collections to find images with/without Lens Profiles and Chromatic Aberration corrections.

    Image

    Develop Module

    For many customers, the Develop module is the most important component of the application, especially since the underlining code and feature set is directly linked to Adobe Camera Raw and thereby Photoshop. It's also via the Camera Raw code that Adobe provides support for new cameras and lenses.

    Process Version Update

    Whereas in previous updates to Process Versions had a very obvious visual impact on existing edited images this latest update only affects Range Masks and Auto Masks:

    • Range Mask and the improved Auto Mask can only be applied to images using the new process version, labelled as Version 4 (current) in the Camera Calibration panel.

    • Existing images with Auto Mask adjustments with Version 3 (PV2012) will remain as Version 3. However, if further adjustments are made to the image, then Lightroom will silently update the image to Version 4 (current). It's also important to note that the Auto Mask results in Version 4 are different than in PV2012. So, you may experience a slight change in the appearance. Improvements should be most obvious around more noisy regions (e.g. shadows).

    • If Range Mask is applied to an image in PV2012 (with or without Auto Mask based local adjustments), the image will automatically update to Version 4 (current).

    • Images in PV2012 without Auto Mask adjustments will automatically update to Version 4 nordvpn coupon - Crack Key For U (current) once any settings in Develop are applied.

    Auto-masking Improvements

    Auto Mask has always been a bit of a Jekyll and Hyde feature. With some images it was your best friend, but for others, particularly if noise reduction was also being applied to the image, it would often produce terrible selections. With Lr Classic the engineers have worked on improving Auto Mask and how it interacts with noise reduction settings. The resulting improvements are significant, and should result in superior selections to those in previous versions of Lightroom.

    Range Masks

    Next up is the new Range Mask.That is, the Colour Range Mask and Luminance Range Mask. These are precision masking tools that can be used to isolate an object or a region of an image. They do so by detecting changes in lighting and contrasting edges based on colour, tones and luminance.

    The most obvious use of a Range Mask would be to locally apply an adjustment to an image (e.g. the sky). In earlier versions, a graduated filter could be used for this, but when the horizon wasn't straight (i.e. due to presence of trees, mountains, etc) it was often necessary to resort to using the Brush tool. However, with the introduction of Range Masks in Lr Classic the task of applying a graduate filter to an uneven horizon is now very simple.

    The following screen shot shows an example of where the new Colour Range Mask can be used to tone down the sky and mountain but leave the front lit trees largely untouched. Click on the image to open a video demonstration.

    Video

    Graduated Filter Colour Range Mask - Video Demo (no dialog)

    (click to start)

    In above example, I began by:

    1. adding a graduated filter, then applying just over 1 stop of exposure reduction to darken the sky region; next

    2. I dvdfab player ultra crack - Activators Patch the Colour Range Mask followed by the eyedropper tool; then

    3. I selected three areas in the sky by holding down the Shift key then dragging the mouse to create three rectangles, next

    4. I dragged the colour temperature slider to the left, thus increasing the intensity of the blue; then

    5. I reduced the exposure value again thus further darkening the sky area that matched the selected blue rectangles created at step 3 above; next

    6. holding down the Alt/Option key I was able to view the mask in threshold mode, and make some refinements to the mask using the Amount slider; next

    7. I zoomed into the image (100%) to check quality of the mask, and noted that some further refinement using the Amount slider was required. The mask was complete at this point.

    This next example again uses the Graduated filter, but this time I used Luminance Range. The red overlay (O) helps to show where the graduated filter is applied.

    1. Having created the graduated filter and applied a heavy dose of exposure reduction, I then selected the Luminance Range from the drop-down menu; next

    2. I adjusted the Range sliders to set the endpoints of the selected luminance range; next

    3. I used the Smoothness slider to adjust how smooth the falloff is at either end of the selected luminance range. It's usually best to zoom into the image (100%) when refining the selection using the smoothness slider.

    Image

    Graduated Filter - Luminance Range Mask

    For this last example, I used the Local Adjustment Brush to paint in the sky. Again, the red overlay (O) shows where the brush has been applied. Also, since the selection is based on luminance it's not necessary to avoid painting over other parts of the image. When I painted in the entire sky region I selected Luminance Range then adjusted  the range and smoothness sliders to taste. Once satisfied with the mask I applied some exposure reduction to the image then dragged the colour temperature slider to the left to add some blue.

    Image

    Local Adjustment Brush - Luminance Range Mask

    GPU Acceleration

    GPU acceleration was first introduced in Lightroom 6/2015, and uses the computer's Graphics Processing Unit (GPU) to speed up interactive image editing in the Develop module. Originally, the idea was for real-time or near-time updates to the image while making adjustments in the Develop module using sliders, particularly when using the new breed of high-resolution screens, such as 4K and 5K displays. Unfortunately, it hasn't, to date, lived up to the early promises.

    For most recent computers, GPU support is enabled by default. However, it can be disabled by going to the Performance, tab in the Lightroom preferences, and uncheck the Use Graphics Processor checkbox. Typically, you'll want to disable the GPU if you observe issues in the Develop module.

    Image

    Lightroom Classic - GPU Preference

    When enabled, Lightroom will automatically determine whether the system's GPU can be used to accelerate image drawing. If yes, Lightroom will display the name of your graphics card below the checkbox. Otherwise, Lightroom will display an error message.

    For Lr Classic, the Camera Raw and Lightroom engineering teams  have made some significant advances in optimising the speed of getting the pixels to the screen as quickly as possible. By way of example, you should see Develop module improvements in:

    • Walking images, especially loading 1:1 driver easy pro license key local adjustment brushing

    • Spot healing brushing

    • No temporary colour glitches when moving slider

    Tip: GPU acceleration is used only in the Develop module.

    Notwithstanding the attention given to improving performance in the Develop module some customers, particularly those with 8 and higher CPU cores, high-end GPUs graphics cards driving 4K and 5K displays will likely continue to experience progressive slow downs. Adobe engineers are aware of this issue and will continue to eliminate the slow downs. In meantime, and to take advantage of the improved GPU performance, etc  you should endeavour to adapt your editing working flow so that the features that make greatest use of the GPU are undertaken first. As such, the recommended order for editing images for best interactive performance is:

    1. Spot healing.

    2. Geometry corrections, such as Lens Correction profiles and Manual corrections, including keystone corrections using the Vertical slider.

    3. Global non-detail corrections, such as Exposure and White Balance.

    4. Local corrections, such as Gradient Filter and Adjustment Brush strokes.

    5. Detail corrections, such as Noise Reduction and Sharpening.

    Tip: Performing spot healing first improves the accuracy of the spot anymusic download - Crack Key For U, and ensures that the boundaries of the healed areas match the spot location. Also, the spot removal happens at the very beginning of the camera raw image pipeline. This means spot removal changes will invalidate all the intermediate caches that are pre-computed to speed things up. By doing spot removal first, the imaging pipeline does not have to compute or re-render other adjustment settings.

    Features now available to customers upgrading from Lightroom 6

    In addition to the features appearing in the Develop module for the first time I think it useful to summarise those that were added to Lr 2015 over its life that are present in Lr Classic.

    Reference view

    Reference View is a view mode in the Develop Module that provides a dedicated 2-Up view that lets you place a Reference (static) photo next to an Active (editable) photo. It is particularly helpful when making a group of images from a single event look similar. Other examples where you might use this feature are:

    • To match the look of a Norton Antivirus Plus Free Activate photo for preset creation.

    • To adjust for white balance consistency in photos.

    • To fine-tune a camera matching profile to the appearance of a camera generated JPG file.

    Image

    Develop Module - Reference View

    There are a number of approaches to accessing the this tool, but below is probably the simplest.

    1. In Library module, drag photos you want to edit to a collection

    2. Go to the Develop Module

    3. Click on Reference View Nero Platinum Crack 2021 [23.5.1020] Full Activation Key Free Latest src="http://www.computer-darkroom.com/lr7_review/lr7_ra.png" alt="X" width="40" height="31"> or type Shift+R via keyboard. Its on the Toolbar, and you may need to show the Toolbar if hidden (i.e. tap the T key)

    4. Drag your Reference Photo onto the left pane. You can change your Reference Photo by either dragging a different image onto the left pane or using the ‘Set as Reference Photo’ context menu in the Library Module.

    5. Edit the active photo. Use the Reference Photo to guide your editing decisions.

    In addition to the horizontal 2-up view it’s also possible to display the reference and active photos as vertical 2-up.

    Reference View is most useful when used to visually match photos to a reference photo. It’s also possible to adjust by the RGB values associated with pixels directly under the cursor. However, the RGB values themselves are displayed under the Histogram, which means you are constantly having to switch your view from the photo to the histogram. Personally, I find this rather tiring on the eyes, and would prefer that the RGB values be displayed at the cursor position rather than the histogram.

    While above describes a work flow where the reference photos and all of the other images are from the same event it is possible to set any photo in your catalog as the reference photo.

    Note that by default, Lightroom will clear the current reference photo when you switch away from the Develop module. To lock the current reference photo to the Reference window, click the Reference Photo lock icon in the toolbar before switching away from the Develop module

    Guided Upright

    The Upright tool in Lightroom 5 helped customers easily straighten images, fix horizons, and reduce or eliminate the keystone effect in buildings.  However these tools were auto only and tended to work best with prominent vertical and horizontal lines in the photo. With Lr CC 2015.6 Adobe introduced Guided Upright, which provided customers with the ability to manually define the vertical and horizontal lines to be used for the Upright transform. This feature is included as standard in Lightroom Classic.

    Use the following procedure:

    1. Select an photo and click on the Develop Module.

  • Enable Lens Profile Corrections.  This step is important as Upright works better with Lens Profile Corrections activated.

  • Image

    Develop Module - Updated Lens Corrections Panels

    Note

     that the Upright tab has been removed from the Lens Corrections panel thus simplifying it. The new Transform panel is for all users. However, only CC customers will  previously have seen the Guided Upright button. 
    1. Notice that the ‘Transform’ Panel now includes both Upright and the manual perspective correction sliders together in a convenient place.

    Image

    Develop Module - Transform Panel

    The following photo is a typical example of where Guided Upright works particularly well.

    Image

    Photo before applying Guided Upright

    1. Within Transform panel, click on the ‘Guided’ button. Next draw the vertical and horizontal lines directly on the image and Upright automatically transforms the image. The maximum number of guide lines is 4. However, Upright will transform the image once you draw at least 2 guides.

    Image

    Photo after applying Guided Upright

    If needed, you can fine tune the results with the manual transform sliders, including the X and Y transform sliders.  These can be used for repositioning/moving the image within the canvas after applying the perspective corrections to choose which part of the (warped, non-rectangular) image to show within the rectangular canvas. It’s also possible to fine tune the guide lines by clicking and dragging on the guide handles.

    Image

    Photo after applying crop

    Boundary Warp

    Anyone who has used Photoshop or Lightroom to create panoramas will be familiar with the white non-rectangular boundaries. There are several ways to handle these irregular boundaries; the most common of which is to switch Auto Crop on or apply a rectangular crop. This method is straightforward, but important image details near the edge of the image may be lost due to cropping. An alternative approach is to use Content Aware Fill (in Photoshop) to fill in the transparent areas outside the boundary. While this can be effective with some images it’s very often not appropriate for others. For images where Content Aware Fill can be used it may require multiple attempts to obtain a satisfying (smooth, artifact-free) result. It can also be expensive in terms of processing power, and requires rendering out the panorama to an output-referred (non-raw) format. Boundary Warp is a feature that provides another approach to handling the irregular boundary of panoramas. The feature analyses the boundary and warps the image so that its edges fit a rectangular frame.  Here’s a  Before and advanced system repair pro free - Crack Key For U After example of the feature in action.

    Image

    Boundary Warp – Before

    Image

    Boundary Warp – After

    Dehaze

    Photographers of every skill level will be aware that many outdoor scenes have some amount of haze due to atmospheric conditions. Dehaze is a feature introduced in Lr CC 2015.1 for removing/adding haze and fog to/from your photos. You can control how much haze to remove by adjusting a new slider in the Effects panel. This feature can also be used in the other direction to increase the amount of haze.

    Image

    Develop Module - Effects Panel

    The recommended workflow for getting the best results from this new too – Adjust the white balance of the image before applying the Dehaze control. You may also find that the saturation levels in some images needs to be reduced slightly relative to what would be normal had Dehaze not been applied. Below you’ll see a Before/After example of an image where the Dehaze control has been used to reduce the atmospheric haze in the distant mountains. This example also required that I applied a slightly smaller amount of saturation/vibrance than what I’d normally apply.

    Image

    Dehaze - Before and After

    Final Thoughts

    I suspect many long time Lightroom customers will be disappointed with this update. Some might also question whether there's enough to even warrant the upgrade. In my opinion, there is, especially if upgrading from the Lightroom 6 perpetual licence. As for Creative Cloud Photography subscribers, you'll already be aware that many new features and enhancements have been added since Lightroom 6/2015 first shipped, and there's no reason to expect anything different in the future. As for the future, I believe customers can take comfort in the fact that the Develop module in Lightroom has always included all of the new features added to Camera Raw. In my opinion, this is a powerful incentive to stick with Lightroom Classic rather than seek out non Adobe alternatives.

    You may have noticed that I've made little reference to syncing images from Lightroom Classic to Adobe Cloud and mobile devices. The reason being, that there's no change to syncing behaviour in Lightroom Classic when compared to Lightroom 6/2015. In fact, rather than investing engineering time in improving support for cloud and mobile in Lightroom Classic, Adobe have instead developed a completely new application. This application, which goes by the name Lightroom CC for the desktop is specifically intended to be a first class citizen of the Creative Cloud ecosystem.

    Adobe Community Professional

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    Fake Longevity

    "Beat the game twice. I'll show you twice! After all that hard work, who'd want to do that shit again? It's like building a house and right after you're finished, you tear it down just to build it one more time. 'Oh yeah, we could have made twelve stages, but instead, let's just make six and make people have to play the game twice'."

    The Angry Video Game Nerd on Ghosts 'n Goblins

    A video game subtrope to Padding. Similar to Fake Difficulty, except that it isn't difficult per se, it just makes the game longer to play. The claim that a game contains 50, 100, or more hours of gameplay is often a sign of this. It may also exist in a milder form where the time-consuming element is part of an optional quest. Note: this doesn't mean that it can't still be fun.

    Some common ways of doing this include:

    • Forced Level-Grinding: Some RPGs force you to level up your characters several times before you can move on to the next area.
    • Random Drops which may result in a player lingering in an area for a long period of time trying to get the drop.
    • 20 Bear Asses quests which consist of little more than farming randomly-dropped gewgaws. Common in MMORPGs.
    • Mass Monster Slaughter Sidequests which consist of hunting for and killing the same type of enemy over and over again. Also common in MMORPGs.
    • After sending a hundred of the same enemy at the player, the game introduces a new enemy, which turns out to be the same enemy with twice the health and colored blue.
    • Overly Long Fighting Animation (just extending each battle by ten seconds can add hours to a game).
    • Overly long Fight Wooshes.
    • Having many Unskippable Cutscenes and counting them towards the game length.
    • Games having an extremely high Story-to-Gameplay Ratio, where the player has to sit through literal hours of cutscenes and scripted sequences.
    • Loads and Loads of Loading.
    • Back Tracking.
    • Character Select Forcing, primarily when it's tied to specific objectives that can only be done with certain characters, especially when the game uses switch points to change characters and they are far from the objectives, or when it's possible to get far into a mission before you need to switch, and the game doesn't make it readily apparent that you need a specific character for it.
    • A lack of FastTravel, forcing the player to manually travel between locations, usually over and over again.
    • Anything which appears at random and requires Save Scumming to get the best result. Often leads the player to spend hours at the Minigame Zone.
    • Fake or extreme difficulty, especially if made worse with Checkpoint Starvation.
    • Goddamned Bats that take time to get by without taking damage.
    • An abundance of Marathon Bosses, Goddamned Bosses, Damage Sponge Bosses, and Marathon Goddamned Damage Sponge Bosses that take ages to beat, especially if the boss has no real gimmick besides being as tough as a planet.
    • Marathon Levels with one or more of the following traits:
    • Copy-and-Paste Environments; Repeats the same thing over and over and over again.
    • Missing Secrets, intentional or otherwise, when the game puts a large focus on 100% Completion, so you don't know what's really left to collect.
    • The Wandering You, especially in a game that doesn't have a levelling system.
    • Making the Hub Level unnecessarily huge even though there is nothing to do in it but run back and forth.
    • Adding a Sprint Meter that serves no purpose other than to force you to move across the game world more slowly than you would like to.
    • Waiting Puzzles, which are situations when the best result can only be obtained by doing nothing for a set period of time.
    • Quicksand Box wide-open worlds that don't mark objectives, leaving you to aimlessly wander around the (beautifully-rendered) 20+ square miles of game world for five hours until you accidentally stumble face-first into a steaming pile of story-quest or desperately look up a walkthrough in your frustration because dammit, you have to get some sleep before pianoteq pro 6 crack - Free Activators tomorrow.
    • Rewards that are dependent on difficulty level, and only unlock when playing on a particular difficulty but not the ones above it. While negligible for players who choose to start on the easiest difficulty settings, a player aiming for 100% Completion and chooses to skip Easy mode to play Normal or Hard mode will have to go back to the lower difficulty level(s) to get all of the rewards, even if they've demonstrated that they are far more than good enough for those easier difficulty modes. Achievement systems are particularly guilty of this.
    • Forcing you to beat the game once to unlock a difficulty that's required for rewards.
    • Requiring multiple playthroughs to experience all the content regardless of difficulty, whether by making you choose one challenge/reward or the other or by unlocking certain rewards, challenges or endings only on a New Game+ (or "second loop").

    The common thread in most of these is repetition; the player is given the same challenge or experience several times.

    Extremely common, especially in early video games where limited data storage and short development cycles with small teams limited the amount of actual content available to the product, forcing the developer into such techniques in order to draw more modern play times out of what what be a scant few hours (if not minutes) otherwise. And then you have genres like RPGs where game length is almost a contest, and we're so used to it that games that avert it can seem ridiculously short, when in fact they have as much content as anything else in the same genre (the 2D Suikodens, for instance).

    The bane of Speed Runners. See Filler for fake longevity in other mediums.

    If removing Fake Longevity causes the fans to complain about the game's length, then you've discovered an Unpleasable Fanbase.


    Examples:

        open/close all folders 

        Action Adventure 

    • The Legend of Zelda
      • The Legend of Zelda: Oracle Games have a lot of it in regards to 100% Completion. Even if you're only going for the Pieces of Heart to complete your life meter, you have to contend with two in each game that are Random Drops, requiring a lot of either running around killing enemies for more chances or Save Scumming. Getting all the rings, however, is the real issue. Not only are there more Random Drops, including randomly-dropped exclusive prizes for some fairly difficult minigames, but there are also a couple of rings that are exclusive to playing the games in each order, meaning that even if you collect everything possible you still need to play through each game twice to collect everything.
      • The Triforce Hunting segment of The Legend of Zelda: The Wind Waker is notorious for being very time consuming but not particularly fun. Particularly since it costs so much to have Tingle decipher the maps that you have to increase your wallet size to even start this part, as you can only carry 300 Rupees and he demands 398 per chart. The HD remaster reduces the longevity by having only three fragments collected via the maps, as the other five are collected directly in the chests that pointed to their maps in the original. It also bumps your default wallet size to 500, so it can carry what you have to shell out for Tingle (although it's still not very efficient to use it).
      • The Wind Waker also has a very long figurine side-quest. In The Legend of Zelda: The Minish Cap, figurines are collected by taking part in a lottery that can be done over and over again through collecting shells that are very easy to find. In The Wind Waker, the player has to take a photograph of the NPC/enemy they want a figure of, take it to the figurine maker, who only makes one per game-day (so you'd better get to love the Song of Passing, which moves time forward twelve game-hours, should you want to complete this sidequest; you'll be playing it over and over and over.) Also, your camera only holds three photos. Also, the figurine maker will reject photos if they're not "good" enough. With some photos (such as Tetra's), you only have a single opportunity to take them, and you can't be certain if they're "good" enough until you show them to the figurine maker. Don't save in the meantime. Though still time consuming, this sidequest is significantly improved in the HD remaster; Carlov now accepts as many pictures in a single game-day as you can give him, the camera can hold up to 12 pictures, and the camera puts a stamp on pictures he'll accept so you know whether they'll work ahead of time.
      • In The Legend of Zelda: Phantom Hourglass, you constantly have to re-visit the same temple to get the next map to go fetch the next Plot Coupon. There's only a handful of waypoints around the temple, so there are levels you will constantly revisit. And no, they don't stay opened, so you have to re-do the puzzles each time (although most, but not all, can be skipped or become much easier with newly acquired items). A Downplayed Trope in The Legend of Zelda: Spirit Tracks, though, since the Tower of Spirits is frequently revisited but allows you to skip floors.
      • In both Spirit Tracks and Phantom Hourglass, collecting train and boat parts can take an absurd amount of time, as in Spirit Tracks you need to collect a large amount of rare treasure — simply getting the Golden Train can take a while, depending on luck.
      • For The Wind Waker, Phantom Hourglass, and Spirit Tracks, the sheer amount of time spent on sailing/riding the tracks may have taken up most of the gameplay hours.
      • The Legend of Zelda: Skyward Sword is sometimes criticized for this as well, largely due to the vast distances between locations in the Sky and the final Spirit Realm challenge near the end. It doesn't help that the game employs a Sprint Meter that serves no purpose at all other than making you move from point A to point B more slowly than you'd like, as areas that require you to sprint will be peppered with Stamina Fruit that guarantee it won't run out. There's also a point where you must go through the first dungeon again with new enemies to get Sacred Water to heal the Water Dragon. You can't even skip it by getting the water during your first visit; it will inexplicably be regular water if you try to scoop it up before you're tasked with getting it.
      • The Legend of Zelda: Breath of the Wild downplays the tradition of "go to dungeon, beat boss, get Heart Container" by having only four dungeons that give said Heart Containers. To find the rest, you have to seek out Shrines and solve the puzzles within to get a Spirit Orb and collect four of those to exchange them for a Heart Container or Stamina Wheel. Since most enemies can hit like trucks, cautious players will do their best to get more Heart Containers, but that requires the player to stop doing side quests and the main story in order to find a shrine. While the shrines themselves don't take very long to complete (unless you get stumped on a puzzle), the act of finding a shrine or getting access to one can take quite a while and it adds up when you have to do it multiple times. Breath of the Wild also has an armor system where you can upgrade your gear if you have the right materials. Most materials are either found in the wild (plants, bugs, etc) or are from monsters directly. Some of said monsters may only appear in specific areas and/or specific times of the day, thus you'll have to do a lot of traveling or waiting around. Due to RNG, a specific material you need may not even drop.
      • Hyrule Warriors: Though the Adventure Mode is largely optional if you only care about the story, completing it tends to take disproportionately long: this is mainly due to the fact that most stages take five to ten minutes to beat at their shortest, there're 128 of them, and any of them with Skulltulas in them need to be beaten at least twice to collect both of them. Combine this with the fact that you often need to beat an additional stage or two in order to gather the items to make the enemies visible and/or reveal the stage reward (in the original and Legends versions, anyway; Definitive Edition lets you just buy most of them once you've collected at least one of each), and you'll need to beat most stages two or three times on average even if you manage to somehow A-rank them on the first playthrough.
    • Star Control II, hours and hours of flying through hyperspace so you can try to mine a few more metals? Seriously, some hyperspace "jumps" took upwards of ten minutes of just watching your ship fly in a straight line. Of course, once you get the Portal Spawner you can skip around 90% of that (and save a fortune in fuel). Experienced players are sure to do so early on, and it streamlines the entire game. But like many of the sidequests in that game, you will only find out the thing even exists if you investigate cryptic hints and gossip from the dialog trees.

        Action Game 

    • Games based on Batman:
      • Batman: Arkham Asylum's Riddler Challenges are this. They're not at all necessary, except for the introductory riddle, but give nice juicy chunks of experience to buy upgrades with, and that extra health tank would be useful against those damn stun baton guys that keep popping up. Plus they unlock interview tapes of the villains and character profiles. Many of these require you to backtrack with new gear to older areas just to be able to get them, or require some pixel hunting armed with some fairly obscure Bat-trivia.
      • The sequel game, Batman: Arkham City, is just as bad, if not worse than the original. 400 different collectibles to be gathered with Batman alone, including physical Riddler Trophies to find, riddles/puzzles to solve, and combat challenges to complete. Without having all 400, you can't complete one of the bigger sidequests in the game. Some of these are genuinely engaging and fun to hunt down or do, but it can be argued that there's a great deal of tedious filler involved as well.
      • There are also the balloons and security cameras that can be destroyed. This is somewhat mitigated by the fact that you can get Riddler information on your map by interrogating specially marked green-hued thugs for Riddle information, and TYGAR security terminals give map information on where the cameras are.
      • Batman: Arkham Knight has only 312 collectibles, but it makes things worse by forcing you to get all them if you want to see the game's full ending.
    • You had to collect a certain number of "hero points" in between chapters of the second Spider Man: the Movie game. This translates to a lot of purse- and balloon-retrieval. In Ultimate Spider-Man, as Venom, there's a kid holding a balloon in his tutorial; you're supposed to absorb the kid's life.
    • TRON: Evolution: Most of the game is excruciatingly long sections of running around Copy-and-Paste Environments, using Le Parkour to run up and across walls over Bottomless Pits, and fighting an unnecessary number of enemies when you actually get somewhere. The controls are kind of finicky, meaning you'll fall (and die) several times most likely. Boss fights are usually some form of Guide Dang It!, and that's if you're NOT looking for the extremely out-of-the-way collectables (mainly, the Abraxas Shards) in an otherwise linear game.
    • The original No More Heroes suffered from this: In order to enter into ranking fights with opposing assassins, you have to first perform side jobs and miscellaneous assassination requests to work up the cash needed to enter the fights. It didn't help that most of these side quests were quite tedious. Thankfully, this was improved in No More Heroes 2: Desperate Struggle, where you didn't need to pay to partake in ranking fights.

        Adventure 

    • Creepy Castle invokes this trope for laughs in one of the song's description, claiming it will make the player asleep and thus increase the time spent on the game.
    • King's Quest VI has a very mild form of this. At the beginning of the game, you can spend a coin at the Pawn Shoppe on one of four items, and you can always trade in the item you've chosen for one of the other three items. Naturally, throughout the game you'll have to use all four of them, necessitating some walking back and forth to the Pawn Shoppe.

        Fighting Game 

    • Super Smash Bros.:
      • The Great Maze in Brawl. By this point, you fought a good portion of the Smash Bros. crew and all of the bosses. Done? Nope! Now you have to travel in a maze that consists of all the areas you went through and have to beat ALL Smash Bros. characters AND the bosses (again!) before you're even allowed to fight the final boss. That one level comprises about 31% of the completion total.
      • Also in Brawl, the challenges for beating certain modes with every single character in the game. To 100% the whole thing, you need to beat Classic Mode, All-Star Mode, Boss Battles, Home Run Contest, all five Target Smash levels and 100-Man Brawl with all 35 characters. The Target Smash levels in particular are worth mentioning since previous games had one level for each character, but this one has all characters doing all of the exact same 5 levels.
      • In Super Smash Bros. for 3DS, you have to beat several modes with Visuino Crack 7.8.3.290 + Key Download (Latest Version) single character to beat all the challenges like above. This means beating Classic Mode, All-Star Mode, 10-Man Smash, 100-Man Smash, participating in Target Blast, and placing first in Smash Run with all 48 characters. Fortunately, the Mii Fighters and DLC characters don't count, but that's still a tall order.
      • The Wii U Challenges are more difficult and still include a few "all characters" objectives (including clone characters), such as clearing Classic on 7.0, and All-Star (no continues) on Hard.
      • In both the Wii U and 3DS versions of the game, unlocking all of the custom moves and gear takes forever, since it's comprised mainly of Randomly Drops, and things you've already collected will keep popping up.
    • Want the full gamerscore from the 2011 reboot of Mortal Kombat? Among other things, you need to have played each character — of which there are 27 without DLC — for 24 hours in total. Two of them can only be unlocked by playing through the campaign, which takes another couple of hours.
    • The King of Fighters XIII gives you two options to unlock all the available colors for customization: use each playable character 40 times — and there are over 30 characters — or pay for a unlock key. Other feats, as unlocking the gallery and two additional playable characters, also have requirements as obnoxious as that one, and of course can be unlocked by purchasing a DLC unlock key.
      • KOF: Maximum Impact 2 is another offender. Each character has two costumes with eight color palettes for each of them, but only the first four are unlocked for each costume. Unlocking the other four on each costume (eight in total) requires you to beat any of the 1P modes with every character. While there are plenty of modes to go around (most of them packed inside Challenge Mode), there are also plenty of characters to do this with: you start with 24 and unlock 14 more along the way, for a total of 38. And the requirements are the same for the secret characters too. You only unlock one color at a time, and only for the costume you choose each time, and by the way, grinding them in Mission Mode is useless: you won't unlock anything by completing a mission you already completed with another character.
    • Getting everything in the story mode of the first Dissidia: Final Fantasy ultimately grinds down to having to do every scenario (of which there are nineteen of them) about three times each for a majority of them. You have to clear it in the first place to unlock the bonuses, interact with every single thing on each map (fight the battle pieces and take the potions, photo mechanic culling - Crack Key For U, and ethers), and collect all the prizes on the reel in order to reach 100%. Especially for a player who has already played the game, it turns into a whole lot of busywork, and at times basically mandates overleveling in order to be able to wreck everything the way the game expects you to.
    • Dragon Ball Xenoverse 's MMO based structure brings an unfortunate level of Random Number God into the Parallel Quest design. Sometimes you can't trigger an Ultimate Finish even if you fulfill all the requirements for it. Even when you do, it's not a guarantee you'll get that Ultimate Skill or Super Attack you were farming for. Even worse for clothes and Z-Souls, which may also come with certain conditions before you get lucky enough to acquire them. This makes getting 100% Completion much longer than it needs to be.

        First Person Shooter 

    • The remake of Rise of the Triad not only relies on a checkpoint system, it uses very long platforming segments devoid of combat to pad out the game's short length.
    • All games in the Metroid Prime Trilogy series feature a search for Plot Coupons that open the way for The Very Definitely Final Dungeon, which are accused of only existing to make the game longer. Only the third game made an attempt to shorten the task by putting the coupons along your path as you travel the game normally and not requiring every single one to pass to the final area.
    • Halo:
      • Halo 2 implemented a new mechanic for its "Legendary" difficulty setting. While the foes in Legendary are nowhere near invincible (they're just a bit more challenging), Bungie decided to give co-op mode a 'status link' between the two players; basically, if one of you dies, the game resets you back to your last continue point. In the past the remaining player could retreat and allow his comrade to respawn back in (if they could make it a fair distance from local enemies without being killed themselves), but this is no longer a viable option. Naturally, this means that any blunders can cause you to replay the same room over and over and over again, made much worse by the new health system.
      • After considerable backlash from fans, Bungie restored the old mechanic for Halo 3's Legendary difficulty setting. It (and subsequent games) also have fake longevity via Fake Difficulty.
    • In Far Cry 2nearly every single mission in the game is set faaaaar from where you actually receive the missions from, amounting to seemingly endless driving (occasionally spiced with gunfights every time you cross through a guard post) in the process. And while there is Instant Travel possible in the form of Bus Stops, these are so few of those in between they don't do much to cut out the filler.
    • Borderlands:
      • The DLC Mad Moxxi's Underdome Riot. Rather than actually create a challenging new clump of story, the designers scratched together three small arenas using leftover textures and models from the game, and make you fight out five rounds in each of them, each round consisting of five waves of about 20 enemies each. So that's 75 waves of enemies to pass a quest that gives you relatively little experience, a paltry amount of new guns, and 10 gamer points.
      • If you want the other 115 gamer points you paid for, you have to sit through over THREE HUNDRED waves in the advanced challenges - which still take place in the same three arenas. Even worse, it holds you back with multiple examples of Fake Difficulty, like taking you back to the start of the PREVIOUS wave if you die, and throwing in random modifiers that inevitably leave you with no shields and your health draining away facing an enemy which can only be injured with headshots. Oh, and the waves start 'doubling up' later on, so once you've cleared five of the enemies, another five spawn in. Towards rounds 15-20 it seems like there are about two to three times the amount of enemies per wave compared to the starting waves.
      • It's been estimated that overall, the DLC pack takes 12-15 hours to complete (assuming you cheat, in which case it's boring - if you don't cheat it's almost impossible), for 3 maps that each take about fifteen seconds to do a complete lap of. The longevity on this is about as inflated as it can get without bursting.
      • The Secret Armory of General Knoxx doesn't fare much better. You spend hours (literally) driving down highways, occasionally leaving the car to infiltrate copy-pasted Crimson Lance toll outposts to deactivate their roadblocks. with the pull of a single lever (Good thing they'll never think about flipping the switch again!). Fridge Logic ensues as you are requested to "remove" two of these roadblocks. If you have to leave your vehicle and take a walking detour between said roadblocks because the road is blocked entirely by debris, how are the rebel trucks supposed to pass through anyway?
      • The real Fake Longevity in Borderlands is the amount of time you will spend walking between locations because your car is made of paper and got blown up again.
    • BioShock 2 infamously extended the time it took players to harvest ADAM by asking them to perform a prolonged Escort Mission for every single little sister they find in the game. Rescuing/harvesting little sisters (whether you perform to escort mission or not) is literally the only way to upgrade the player's character. And to make matters worse, you are forced to fight a Goddamned Boss after rescuing the last little sister in every level, in addition to the ones guarding every little sister.

        MMORPGs 

    • World of Warcraft used to do this pretty shamelessly.
      • If you wiped in a raid dungeon, you often had to walk for ten minutes only to get back innote Originally you were ported to a graveyard outside the instance/dungeon and had to walk all the way back to the instance portal. Have you ever walked to the actual instance entrance of Deadmines in Westfall? Yeah, brand new level 15 Alliance players (most of whom followed someone else in in the first place and so they had no clue which way to go when pc tune up - Crack Key For U were by themselves) had to do that EACH TIME THEY DIED, and then another thirty to get back to the last boss. Unless the normal enemies started respawning, in which case you have to wait for most people to get back in and kill all of them again. And after some real life days, the entire raid would reset. To say nothing about the "attunements", increasingly elaborate quest chains every player needed to complete to even enter the raid, or the pains of having to buff 40 people individually as a paladin with buffs that only lasted 5 minutes. However, in the expansions these timewasters were reduced severely to make raids more accessible.
      • A similar development took place with ingame cutscenes becoming more commonplace even in normal dungeons. Culling of Stratholme contains nearly 8 minutes of talking, most of it at the very beginning, as well as an Escort Mission segment with a rather slow NPC. Trial of the Champion had a similar introduction but was soon changed so players could choose to skip through the majority of it, with Stratholme being changed to the same concept in the next patch. Newer instances changed the design completely so that you can generally just do your thing while the NPCs talk, though some bosses still have some pre-combat banter you need to sit through before you can actually engage them. Even more notorious than Stratholme was the final boss in Tempest Keep during the Burning Crusade. This boss was considered incredibly complicated even by World of Warcraft standards, and featured a 15 minute scripted opening that had to be repeated every time you attempted the fight, even if it was your 10th time seeing the same fight that day.
      • Travelling in World Of Warcraft is another form of fake longevity. For the first few levels, you are restricted to base movement speed (most but not all classes get some form of foot-travel aide such as Blink or Ghost Wolf form these days; though they used to come much later). You can buy your first ground mount at Level 20, increasing your speed by 60% of base. You can upgrade it at level 40 to a 100% speed increase. You can buy your first flying mount at Level 60, which is +100% on the ground and +150% in the air. Flying is the quickest and safest form of travel, but Flight Masters often use elaborate, scenic routes. In the past you even had to stop at each Flight Master to pay for the next flight. While some of these problems have been straightened out, even if you're using your own flying mount and the auto-run key it can still take up to an hour to fly the length of a continent, munching scenery all the way. And pray the server doesn't disconnect you for inactivity. It's made more noticable by the way that Zeppellins and Hearthstones are almost instant travel, as are long-distance ships, but you still have to wait for the ship to arrive at the dock (up to ten minutes if you don't want to miss your flight), then wait for it to leave.
      • The guild perk which let someone summon anyone in their raid/group to their location has been replaced with a perk that slightly increases the speed when using the aforementioned flight masters. Another guild perk that was removed does this indirectly by halving the duration of flasks thus doubling the number of cauldrons that need to be made for a raid.
      • There are also the legendary weapon quests, which often require you to repeatedly kill raid Allavsoft Video Downloader Converter Full Crack in order to collect quest items they drop (and depending on the quest, it might not be a 100% chance). And then once you complete that quest, you might get another one that requires to you farm even more raid bosses. It's not uncommon for a high end raiding guild to spend months getting a legendary weapon.
    • Star Wars: The Old Republic:
      • The game shipped with at least a couple of notorious bits of Fake Longevity. The first is the infamous Tatooine Jawa balloon, which requires at least 30 minutes riding a balloon to get to a couple of stat-increasing items. This 30 minutes does not include the wait time for the balloon to show up at the one location you can board it. The second problem is the orbital station found at many planets. Instead of being able to land directly on the planet, you're forced to stop at the orbital station and run to a shuttle that will actually take you to the surface. This doubles the number of loading screens you have to sit through to reach your destination. Fan outcry has been sufficient enough to get Bioware patch the game so that players can return to their ships directly from the planet surfaces as well as speeder travel on the orbital stations.
      • They also had a special spin on the random loot system with assigned drops in the Normal Mode operation (raid) difficulty. The boss would drop a set amount of loot (2 pieces in 8-man) that on top of being randomly decided, also was pre-assigned to a person who could use it. This was supposedly to prevent loot drama in pick-up groups, but the normal setting was a natural part of the learning and gearing process for organized groups too. This meant guilds could have their tank inquisitor get his third loot token for pants in three consecutive weeks that they had nothing calibre library - Activators Patch do with but sell to a vendor, while the healing inquisitor was unable to loot it.
    • Warframe: Farming bosses in the hope of getting blueprints to craft new Warframes or weapons is a tedious thing not helped by the recalcitrance of the Random Number God. Or you can go Bribing Your Way to Victory. and that doesn't work if you want a Primed variant, which requires taking on special missions in the Void that can only be accessed by either buying keys with real money, or grinding for them.
      • Before update 15.13, getting Hydroid's parts involved hunting for special units that would only spawn in one place, then hoping they dropped the resources you needed, then finally fighting Councilor Vay Hek. Thankfully, update 15.13 removed that entirely and now Vay Hek can be accessed any time provided your Mastery Rank is 5 or higher.
      • Mesa's parts drop from Mutalist Alad V. In order to kill him, you need to first complete the "Patient Zero" quest (which awards you the blueprint required to build the key), then wait for an Photo mechanic culling - Crack Key For U that offers Mutalist Alad V Nav Coordinates to show up. Thrice. Then you can finally fight Alad V, but since every Warframe has three components (Helmet, Chassis and Systems) you need to go through the whole ordeal at least two more times.
    • Star Trek Online:
      • The un-remastered Cardassian story arc. Untouched since game launch, almost every mission in it is a Marathon Level with Loads and Loads of Loading between space and ground maps multiple times per mission, and usually involves a Mass Monster Slaughter Sidequest full of Goddamn Bats. And then there are missions with the simple goal to interact with a few objects, except there are usually hordes of Respawning Enemies you have to chew through, and you are forced into Back Tracking through them most times. All the loot including the mission rewards are little better than Vendor Trash. Word has it though that the Cardassian missions will be overhauled with the release of Season 11 in late October 2015.
      • Most of the original storyline missions were like this, but have since been remastered and streamlines to be quicker, more interesting and fun to play.
    • Final Fantasy XIV during 1.0 was notorious for having areas that were copy and pasted everywhere, limiting the player to how much experience points a day they could earn, needing to be certain classes in order to do certain tasks, and other problems. When the game was rebooted for 2.0, the majority of the problems were axed, but the relic quest lines were purposely designed to take as long as possible so that players could get their relics at their own pace without worrying about needing to clear difficult end game content. However, 99% of the relic quests involve having the player playing in old content numerous times to grind for specific items.

        Platform Game 

    • Ghosts 'n Goblins is one of the biggest offenders, if not the biggest. The game is insanely hard, with a lot of elements that make the game absurdly frustrating and prolonged, but the worst is this: the first time you beat it, you get a fake ending, and you're sent back to level one on a higher difficulty. You're actually forced to beat the game two times in one sitting to see the real ending, which at that point is likely to feel even less rewarding than the fake one. As if that's not enough, pretty much the entire series has this!
    • Braid has webstorm download - Crack Key For U stars, the first two stars in particular. The first star requires you to wait at least thirty minutes before you can jump on a cloud, then wait another hour and a half before you can get the star. Yes, that's two full hours of doing nothing but letting the game run. You cannot save or restart the level during this time or you'll have to start over again. The second star must be obtained before you complete the second world or else you must restart your game to get it. Even worse, the stars are so well hidden they could double as Easter eggs.
    • The indie/freeware game Billy Bob the Cactus Blob 0.5 parodies this with its "crappy invisible maze to extend gameplay".
    • In I Wanna Be the Guy, the Koopa Clown Car boss is actually three fights in a row. The third boss is on par with the game's usual difficulty. However, the first two forms are trivial to beat. Essentially, it's an unskippable two minute cutscene every single time you fight the boss. And given how many times you'll need to do that before you finally manage to defeat the third form, those two minutes add up very quickly. There is a save point beforehand which requires you to get the sphere first THEN jump back into the room with the save point which alleviates this a bit.
    • A good number of Sonic the Hedgehog games are guilty of this trope:
      • In order to unlock the Last Story in Sonic Heroes, you must complete each Team's individual story, which is standard enough and has been Sonic Team's standby since Sonic Adventure. The problem is that each different story consists of four almost-identical playthroughs of the same 14 levels and 7 bosses, with the main differences being different arrangements of enemies and "longer" stages that often amount to extended repetitions. (e.g. in the Egg Fleet stage, Team Rose must merely reach Eggman's first battle ship, while Team Sonic must reach and destroy two battleships, Team Dark three and although Team Chaotix don't have to destroy any battleships, they have to contend with their second and final Stealth-Based Mission).
      • Playing the Last Story in Shadow the Hedgehog requires you to see all 10 endings of the main story. This means playing through the levels of each possible path again and again, having to play the final levels at least twice and choosing the opposite mission to face the other final boss of that level, and having to play Westopolis 10 times.
      • Sonic the Hedgehog (2006) contains thirty-second loading screens before and after cutscenes or new areas, the first of which may take less than four seconds; backtracking through almost every level with every team; spacious hub areas; Fake Difficulty puzzles (billiards, anyone?) and generally schizophrenic controls which add much onto the twenty hours of gameplay.
      • Sonic Unleashed does away with the load screens (to an acceptable degree), and has fair gameplay, but the Fake Longevity comes in with the differences in the versions.
        • The 360 and PS3 versions take the completely optional collectible medals in 06 and makes them mandatory to unlock Private Internet Access Vpn Crack levels. Collecting 120 Sun Medals to play the final day stage will require either excessive replays, slow sleuthing level runs, or doing a ton of sidequests. Oh, and you'll also need over 100 Moon Medals as well. And Werehog levels may take 20 minutes to beat, each. And don't even mention Eggmanland. Most of the medals were usually on alternate pathways or required some tricky movements in either type of level. However, given how backtracking is usually impossible, missing an opportunity to get a medal usually means having to replay a level.
        • Meanwhile, in the Wii and PS2 version of the Werehog stages you would get two medals for collecting (almost) all the rings/experience points (nothing too hard for most levels). and the third medal for photo mechanic culling - Crack Key For U the level within a time limit, which depending on your playstyle could require at least two playthroughs (though still doable with luck on a first run). The daytime stages, meanwhile, tie medal acquirement to how fast you can complete the level in a time limit alone, meaning a first run would usually net you two of three and then numerous repeats learning the stage and shortcuts to get that coveted S-Rank and final medal. There are also numerous side missions for day and night stages that would provide one Medal of the type upon completion. However, the fake longevity is averted because medals are only used to open the Secret Areas in the Gaia Gates to norton power eraser review 2018 - Crack Key For U collectables, extra missions, and increase the maximum live counter Sonic has for stages (he starts out with three and unable to restore them with rings if lost).
      • Sonic Colors has mercifully pared back much of the fake longevity. Yes it can take excessive replays to get the Red Rings and the S ranks to unlock the Game Land levels and, subsequently, Super Sonic, but they are completely optional. In fact, you can't use Super Sonic in boss battles. Unlike Unleashed (and Generations), Colors didn't allow the player to Avast Free Antivirus and 2020 - Crack Key For U most of the collectibles on their first run through a stage since Wisps needed winx hd video converter deluxe full version free download access most of them were unlocked as they progress through the game, forcing players to return to previously beaten stages. This did sometimes allow for different paths to be taken, however.
      • The Chao Garden in Sonic Adventure 2 (including the Gamecube version). The amount of rings needed to buy things to improve your Chao are staggering. Even if a 0 was lopped off the end of each price, they would still be too expensive. Got an A-Rank on all five missions in every level of the game? You probably still don't have nearly enough rings. As this FAQ writer says, thank goodness for glitches.
      • All the games in the Sonic Advance Trilogy have something like this. The first Sonic Advance requires you to beat the game with all four characters and get all the Chaos Emeralds to unlock the true final boss and get the true ending. In Sonic Advance 2, you not only have to beat the game with four characters like last time, you must also get all the Chaos Emeralds for Sonic only, and you must get 7 Special Rings in one life in each zone to be able to get each Chaos Emerald, and you have to do this with every other character if you want to unlock extra content such as Amy. In Sonic Advance 3. you have to scour each zone for Chao, get a Special Key and complete an act of each zone while carrying it, and then attempt increasingly-difficult Special Stages to get the true ending (though unlike Advance 2 the Chao are permanent collectibles and you aren't required to collect them with every character, although there are several that require someone specific).
      • Sonic Rush Adventure has you do plenty of sailing and replaying levels to be able to accumulate enough materials for upgrading your vehicles, getting the Chaos Emeralds from the Johnny races and for getting where you need to go. The fact that obtaining higher ranks on main levels increasing the number of material obtained does make the grind a little less annoying, however.
    • Super Mario Bros.:
      • Super Mario Bros.: The Lost Levels has five extra Worlds after World 8. The catch? To get four of them, you have to beat the game eight times, and to get the fifth, you have to beat the game with NO Warp Zones. Fortunately, the Super Mario All-Stars version only requires you to complete Worlds 1 through 8 once for Worlds A through D, but saving after using any Warp Zone PERMANENTLY locks off access to World 9 for that save file, even if it previously had access.
      • In Super Mario Bros. 2, each character can be selected for any stage of any playthrough, and you only have to defeat the final boss with one character to see the ending. This is a marked change from (and an improvement on) the game it's adapted from, Doki Doki Panic, where each character's progress is tracked separately and all four characters have to defeat the final boss for the credits to roll, meaning you have to beat the entire game four times. Since it's a disk-based game, that's not taking into account the frequent disk flipping and loading times going on in-between, dragging things out even longer. Fortunately, Warp Zones are allowed.
      • Super Mario 64 and Super Mario Sunshine force you out of a level every time you collect a Power Star or a Shine Sprite, even if another one is readily available within the same mission. The only exceptions are the 100-Coin Power Stars and the Red Coin Power Stars in Bowser's stages in 64. This can often make levels feel repetitive if you have to go through the same platforming challenges several times to get each one, such as Tick-Tock Clock. Both KingK and Exo Paradigm Photo mechanic culling - Crack Key For U criticised this as a padding tool and antithetical to a Collectathon Platformer, though Exo considers it more excusable in Sunshine as the levels do change significantly from one mission to the next. Conversely, KingK considers it worse in Sunshine, arguing that it breaks the sense of immersion that Isle Delfino and the main levels try to build up.
      • Super Mario 64 DS has you catching rabbits so you can get keys to unlock minigames. Slight as they are not vital to the plot, but there are a ton of them and there's no way to tell which you've caught. So you could spend 15 minutes going after a rabbit just to find you've already caught it. Also, after a certain point, you'll stumble onto shiny rabbits. Catch one.and he'll say there are around 7 more. They randomly replace a regular rabbit you've already caught (your best bet is the Castle Grounds with Yoshi, which has six total) and you need to catch them all to get a key, which unlocks the silent, white door in the character select room to get a Star.
      • Want 100% Completion on Super Mario Galaxy? First, get all 120 stars. So far, so good. Then you have to redo the final Bowser stage. Then you unlock Luigi, who retains his slippery traction and high jumps, and as him you have to collect all 120 stars again and complete the final Bowser level a fourth time — while a few missions have become harder, the vast majority of them are unchanged. This unlocks the final level. which also has to be done twice.
      • The Green Stars in Super Mario Galaxy 2. It's Fake Difficulty and Fake Longevity combined. 120 extra stars, which are located in the craziest locations, have no hints on the location save for a very quiet tinkling sound, and are spread out in every galaxy in the game, all of them being levels you've finished. Then, after getting all the green stars and beating the regular Grandmaster Galaxy level, you still can't play CyberLink YouCam Crack Perfect Run until there are 9999 Star Bits in the bank.
      • Super Mario 3D Land has you have to play every single level as both Mario and Luigi and get gold flags (hit the top of every flag pole in the game at the end of the level) to get stars on your game file and unlock the true final level. If you were prepared beforehand it made it slightly less tedious (by getting the gold flag, star medals and initial level completion in one run), if not you had to play every single level at least three times just to complete the game.
      • New Super Mario Bros. 2 has two examples, both for otherwise 'optional' rewards. For one thing, to get all the stars on the file select screen, you had to max out the lives counter to the point you got three crowns, otherwise entirely optional in past games and painfully tedious unless you used those infinite lives tricks. Then to get the final rewards? You need a million coins. Then about TEN million coins. That's a good few days of non-stop Coin Rush with the best possible set of levels (30,000-coin maximum per run) if you're lucky, weeks or months if you aren't. All for different title screens.
      • Super Mario 3D World. In order to obtain the Character Stamps (stamps of the main character's portraits for use in Miiverse Posts), you needed to beat every level with a single character. just for that character's stamp. In multiplayer, the character has to touch the flagpole for it to count. It gets especially glaring once you unlock Rosalina after having beaten a large portion of the game: you need to backtrack and beat all of the previous levels with Rosalina. And you can't keep track of whether or not you've beaten a level with a certain character until the very last world is unlocked.
    • The earlier Ratchet & Clank games had ridiculous amounts of grinding for weapon XP or cash to pay for weapon upgrades. This became even more obvious by the addition of game-show "arenas" (sometimes more than one per game!) consisting of destroying wave after wave after wave of the same handful of enemies.
    • Most of Rareware's games are like this. In the Banjo-Kazooie series, you have to find all of the Jiggies, Jinjos, etc. for 100% completion.
    • Donkey Kong:
    • The Super Mario WorldROM hackSMW Lost Map has a somewhat ridiculous example where instead of remaking just one level from the original Super Mario Bros, the creator makes players beat all eight worlds of the original game in a row with no checkpoints, as if it was just one massive level.
    • Kemono Heroes takes a cue from Ghosts 'n Goblins by making you complete the game twice in order to reach the Final Boss. However, some things do change during the second playthrough, such as enemies getting tougher and some stages getting additional hazards, and some boss battles are either different or aren't refought at all.
    • Crash Bandicoot 4: It's About Time had a nasty case of this for players wanting to go for 100% (or 106%). Each stage has six gems, three for getting wumpa fruit (40%, 60%, and 80%), one for getting all the boxes, one for dying less than three times, and a hidden one. Part-way through the game you unlock the N'Verted stages which are the previous stages but with some gimmick. They also have six gems each. Some levels have you play as another character and has it bleed into a previous level that you also have to complete. The Relics are back as well, but where Crash Bandicoot 3: Warped only required the Gold for completion, this game requires Platinum, and you don't get the Crash Dash to help. On top of that there's the Flashback Levels. To access them you need to find a video tape in a level which can only be found if you don't die a single time. Then you gotta do the level itself. And then there's the N'Sanely Perfect Relics, which are gained by beating a level without dying and collecting every box (thankfully it only applies to the normal stages). Fans did not enjoy the insane amount of work and time it took to get everything (when previous games made a lot easier).

        Puzzle Game 

    • Gyromancer has the character return to the mission select screen when he completes an objective for a given stage. after clearing the path that contains more of the map. In this game, 100% completion requires obtaining a sufficiently high score, and your progress is reset back to 0 if you left the stage - requiring you to rebattle monsters that you defeated.
    • The browser-based Tetris clone Blockbox requires you to complete 15 levels of Classic Mode before you can play any of the Tetris: The Grand Master-like modes. But a player who is good enough to survive for long in the TGM modes will have this licked well within a half hour.
    • The Uru expansion pack The Path of the Shell included a teeth-grating age named Ahnonay, in which a player had to constantly link between the Age's four states of existence (each displaying a greater degree of decay). If that wasn't bad enough, a Relto page hidden in this Age required MUCH more linking than a typical playthrough would. Not to mention, Shell includes, erm, "brilliant" puzzles such as standing in one place for fifteen minutes until a ladder appears. (Thankfully, Myst Online: Uru Live removes a number of the more ridiculous puzzles from "Shell" Ages.)
    • The London Life bonus game in Professor Layton and the Last Specter boasts over 100 hours of gameplay. However, most of those hours will be spent grinding cash for the ridiculously priced Golden Gloves. They cost 99,999,999 wealth.
    • Some of the hardest levels in Chip's Challenge are also among the most prolonged, mostly due to the nearly unlimited amount of block pushing.
    • Nearly all of the castles in The Castles of Doctor Creep require repetition of puzzles or cycling through already-solved rooms, but some are worse about it than others. Castles like Tannenbaum or Carpathia have one-time puzzles in rooms, while others like Baskerville or Romania require the player to visit a room multiple times just to solve its puzzle. Baskerville is particularly bad about this, since to cycle through that castle you often have to re-solve puzzles you already solved once before.

        Racing Games 

    • Mario Kart :
      • Mario Kart 7 and Mario Kart 8 pad out the requirements to unlock kart parts to the extreme. Every part requires you collecting coins to unlock them. Some parts only need a few hundred coins while other parts can only be unlocked every few thousand coins. One of the final parts will force you to get 10,000 coins or more. Have fun playing the same tracks over and over again since you can only hold 10 coins max per race. The only consolation is that a few select parts can be unlocked (or at least be unlocked a bit faster) by winning races online and successfully connecting to another player with the StreetPass feature in 7, and by playing local multiplayer with three other players as their coins will be added to your total in 8. If you lack Wi-Fi and/or don't live in a dense city where you can run into someone who also has their StreetPass turned on, or you don't have friends to play with, then you will have to resort to coin collecting.
      • For most games, if you want all of the gold trophies, you have to 1st-place every cup on every engine class. This means if you go straight into 150 cc mode and get all of the golds for that class, you still need to go down to the easier classes for their trophies. This applies to star rankings as well. Mario Kart 8 finally alleviates this by giving you star and trophy credit for the class you earned them on and all classes below them as well, so that 150 cc 3-star gold trophy clear will now count for 50 cc and 100 cc too.
    • Forza Motorsport pads out 100% completion with its Driver Titles and Badges, which are snippets of text and avatars displayed next to the user's name in game lobbies. Some are easy, such as reaching 88 miles per hour in a Delorean, while others are obnoxiously long, such as driving 1000 miles in a Toyota Prius.
    • R4: Ridge Racer Type 4:
      • The game advertises itself as having 320 cars to unlock. However, there are only about 16 unique car designs in the entire game (4 tiers of cars * 4 manufacturers), and the number of cars stems from there being four teams with different tuning properties that have access to the same cars and the fact that for the first three tiers, you get one of three Adobe Acrobat Pro DC 2021.007.20091 Crack Product Key Free Download of a particular tier-manufacturer combo, all of which look exactly the same as each other. Moreover, finishing first in each race grants you only the best car unlocks; to unlock the rest, you have to Do Well, But Not Perfect and place 2nd or 3rd in some races. And finally, to unlock the final car and final BGM, you need to get all of the other cars first!
      • Opening up Classes 2 through 5 of Rage Racer is quite straightforward: Finish the prior class with 3rd place or higher on every track. Class 6, however, requires going through the Extra GP, which is Classes 1 through 5 all over again except advanced systemcare 12 pro free - Free Activators the tracks in reverse. Oh, and the reward for clearing the standard GP, which consists of maxing out your eg counter, as well as all those nice and shiny cars you spent millions of eg purchasing? None of them carry over to Extra GP; back to the basic Gnade Esperanza for you!
    • Two of Criterion's racing games are offenders:
      • In Burnout Paradise, there is an event located at every traffic light intersection, and completing a certain amount will upgrade your license. However, the upgrade will also reset the events you completed to get there and allow you to play them again to contribute to the next license upgrade. This is great if you find a few events you're really good at and/or enjoy, but the final two licenses have such a high count to acquire that you'll almost certainly replay many events multiple times over the course of the game (getting the final license requires you to complete every single event once again).
      • The 2012 Need for Speed: Most Wanted takes this a step further with the cars strewn about the city as well, with events that are associated to the cars themselves. Unfortunately there aren't enough events for a truly diverse pool of events, so completionists will replay the same collection of events up to six times or more on their way to 100%. Despite introducing brand new events, DLC events fall suspect to this as well with the cars they are introduced with.
    • Crash Team Racing and its Spiritual SuccessorCrash Nitro Kart took this trope and ran with it. Every track has three modes: Normal Race; CTR/NK Tokens, which require you to collect three tokens on the track while racing other opponents; and Relic Races, which place you alone on the track with a timer counting up and boxes that stop the timer for a certain amount of seconds. However, you only need to win the normal races and race all four bosses to race the final boss. But if you beat him, he then tells you that it didn't count and you now have to go and collect ALL of the Time Relics so you can race him again and actually beat the game. And considering the Time Relic Races can be downright Nintendo Hard at times, it'll be a while before you manage to beat the game.
      • And that's only half of the story! In order to unlock the final racetrack for Relic Races (The Turbo Track in CTR and Hyper Spaceway for CNK) you need to collect all five Gems. How is it that you get the gems, you may ask? Remember those token races? You have to go through what's otherwise a typical race while also collecting obtusely placed letters on the track and then finish in first place. This is oftentimes JUST AS Nintendo Hard as the Relic Races, as you almost always have to go out of your way to get some letters and then claw your way back up to first in time to finish the race and that's only with FOUR sets of tokens. The fifth, purple set requires you to do a teeth gnashingly frustrating Crystal Challenge where you have to collect 25 crystals sprawled out across one of the four battle tracks and protected by literal mazes of nitro crates and the like. Finally, after collecting ALL of a set of tokens, you unlock it's respective Gem Cup, a series of four races against plainly unfair computer opponents. Once you've done all of THAT, you can FINALLY unlock that final track, get that final relic, race the final boss again and win the game for real-real. Thankfully for those playing Nitro Kart (unless it's the GBA version), a glitch in the unlock system meansthe game only checks if you have the BLUE gem before granting access to the Hyper Spaceway. You'll miss out on the bonus characters unlocked through the gem cups, but when you just want to wrap things up(Especially if you've already beaten the game once with one team and are on your second playthrough with the opposite team to unlock True Velo), that glitch can save you HOURS of replaying races to get those stupid tokens. Those playing CTR have access to carlson survey 2020 download codes on the title screen to immediately unlock all of the game's content.
    • Wangan Midnight Maximum Tune may as well be called Fake Longevity: The Racing Game, and here's why:
      • In order to have a car that's fully-tuned and thus viable for competitive play, you need to complete Story Mode, which depending on the game consists of 60, 80, or 100 stages. And each stage uses up one credit. Given that one credit of the game typically costs at least 100 Japanese yen or 1 USD, that's enough money to buy a typical console game! Many unlocks require you to beat all of Story Mode without losing a single stage. In Maximum Tune 2 (until the Ver.B patch), this is required to earn the final tuning point for your car. In Maximum Tune 3, you do this to unlock the Wangan Midnight R soundtrack. Did you lose on the final stage? Time to do it all over again!
      • Some other unlocks require you to beat Story Mode multiple times. From Maximum Tune 4 onwards, you unlock one soundtrack for in-game use per playthrough, and in 4 there are three to unlock in this fashion (Maximum Tune 3, Maximum Tune 1 and 2, and Wangan Midnight R). Even though 4, 5, 5 DX, and 5 DX+ only have 60 stages per playthrough, that still means you have to play 240 credits at the bare minimum to unlock all the soundtracks. 5 DX+ revised the soundtracks so that Maximum Tune photo mechanic culling - Crack Key For U soundtrack is now part of the unlocks, pushing the number of stages needed for a full soundtrack collection to 300. And that's before getting into Maximum Tune 6, which has 100 stages per loop. Hope you have a deep wallet and a lot of time!
      • And then there are unlocks that require multiple no-loss loops of Story Mode, namely the special tachometers. There are four to collect at the least, and of course losing a Story Mode stage at any point means having to play another 60 stages to unlock the remaining ones. Maximum Tune 6 slightly alleviates this by only requiring you to win enough stages in a row even if the win streak carries from one loop to the next. Problem is, "enough stages" equals 100 stages.
      • All of the unlocks and tuning, by the way, only apply to the car you get them on. If you make a new car, you have to start from scratch to get it to full tune and to get its unlocks. The only relief you get are a "Discarded vehicle card" that you can get from other players to get a 20-stage head start, and, in Japan only, a Full-Tune Ticket you can unlock that, when used, immediately gives you a full-tuned car of your choice, and even then that NetLimiter Pro 4.1.11 Crack + Serial Key Free Download 2021 not unlock pdf editor with key - Free Activators else.

        Real Time Strategy 

    • Variant example: since it's history-based, Empire Earth advertised "500,000 years of gameplay." 450,000 of those years were in the stone age, which (as you can guess) doesn't let you do much.
    • Some RTS games, like Starcraft, have missions which require you to defend Process Lasso 10.0.0.164 Crack+ Activation Key 2021 - Activators Patch base for a set period of time. Sometimes this requires you to sit around for at least thirty to forty five minutes waiting for the timer to run down.
    • Quite a few of the Achievements for Sins of a Solar Empire require you to deliberately stretch a match out in order to attain them. Particularly bad offenders are the destroy 1000 Pirates in a single game, destroy 2500 strikecraft in a single game, finding all the artefacts in a single game, or researching all of a tech tree in a single game.

        Rhythm Game 

    • DJMAX Online prevented you from playing any songs whose difficulty level was higher than your experience level, forcing you to grind levels to play more difficult songs. This was very frustrating for those experienced with beatmania or O2Jam, which the 5- and 7-key modes, respectively, played very similarly to.
    • Gitaroo Man has long, unskippable cutscenes at the start of many stages, which you must watch each time you lose and retry.
    • Each Hatsune Miku: Project DIVA consumer game forces you to play songs on Normal difficulty in order to unlock their Hard charts, and Hard charts to unlock their Extreme charts. Difficulty unlocks don't carry over from game to game, so players accustomed to Hard or Extreme difficulties have to slog through the two-buttons-only Normal charts all over again to play the four-button charts. Fortunately, this isn't the case in Project DIVA Arcade, where you're free to jump straight to Extreme off the bat as long as the song is unlocked.
      • Project DIVA Future Tone, the port of the Arcade version for PS4, takes this back a step. Easy through Hard difficutlies Sony Vegas Pro 16 Keygen - Crack Key For U unlocked at the start, but if you want to play songs on Extreme, you have to complete them on Hard first.
    • To unlock a song's Extra chart in Groove Coaster, you have to not only get an S rank on Hard, but also Simple and Normal difficulty as well, despite having demonstrated that you're good enough for the Extra chart and should not have to play charts that are far too easy for your level of skill. This might not be a problem for those who started with the easiest charts in the game, but it can be aggravating for players who jump straight to Hard due to prior rhythm game experience.

        Roguelikes 

    • In NetHack, this is Gehennom. A pain beyond comprehension to map-out the standard way due to the presence of maze-like levels on almost every level, demons and even worse monsters than what was fought above, few lit rooms, the worst traps in the whole game everywhere, all of your good strategies start falling apart (pray for nutrition? hah!), and it just keeps going on for a good half of the dungeon. There are many tricks to making it to the bottom quickly but, once you're done with your business down there, you have to climb back up the hard way. On the soft side, Gehennom is behind a rather long series of random generated dungeons with plenty of interesting stuff, so at least it doesn't have to be tackled too often. On the hard side (that is obviously related to this trope), when trying to climb up from the bottom, one should be carrying the amulet that causes random level teleportations downwards - among other nasty things.

        Role Playing Game 

    • The DS versions of the Digimon World games take this to rarely seen levels. The games are extremely straightforward, following a pattern of running throught simple areas, defeating a boss, then go back to the city and talk to certain characters, follow with a short cutscene and unlock a new area to explore. However, the games have a extremely high random encounter rate, and the bosses will prove to be too strong to the player if he doesn't take a good hour grinding on the areas before the boss. The later areas also have a maze-like design with several dead-ends with no reward whatsoever, wich become extremely tedious and time-consuming to navigate due to the random encounters that can't be avoided.
      • Missions that involve talking with more than one NPC in the areas become very tedious because you must talk to them in order, and NPC B will not appear until you have met NPC A. This is especially frustrating if NPC B is set to appear at a point before NPC A, since the first time you go throught NPC B's spot, it will be empty.
    • Pokémon battles, especially in the later generations, are so photo mechanic culling - Crack Key For U slow it boggles the mind. It's not even that they take that long — once you get further along in the game, most of your Mons can destroy any basic enemy in one or two hits. And it still takes a frustratingly long time to beat any battle.
      • The Fight Woosh is particularly obnoxious, since it can't be disabled and easily accounts for half of the time you spend in caves or tall grass.
      • Diamond and Pearl were the biggest offenders, to the point that one of the main features of Platinum is that the game is notably faster. The battles were sam broadcaster pro 2019.1 crack - Activators Patch slow, even when disabling the animations, and you couldn't skip anything with the buttons. In fact, if you wanted to use the buttons instead of the stylus, you had to press them twice. If that's not enough for you, remember that Surfing was as slow as regular walking. In a water route with loads of trainers with several Pokémon each, you could easily get your whole team knocked out in desperation. Thank goodness for Repel.
      • The fourth-generation games were also somewhat infamous for overusing the HM mechanic, especially with relation to Rock Smash, the move that lets you break small rocks that block your path. Some areas have multiple tiny rocks in a row, which means walking up to each one, selecting Rock Smash, and then watching a short animation play. Having one rock would be exactly as difficult and serve the exact same purpose, but it wouldn't waste as much time.
      • And Black and White FINALLY address this by having HP drain being near instant, so battles are now so fast it's been compared to taking a battle in Diamond and Pearl and putting it on fast forward several times over. And without animations, battles are practically just as fast as you can read and push buttons.
      • Pokémon Stadium eases the pain by having unlockables that can double and quadruple your game speed when you play in the Game Boy Tower.
      • In Generation I, you had to spend a few minutes watching the credits roll through (after beating the Elite Four) before the game was saved. Changed in later games so the game would save before the credits, but every time you would level grind a little against the E4, you would still have to listen to their speeches, which is mindnumbingly boring after, well, once.
      • In Pokémon FireRed and LeafGreen, in order to get the National Dex to reach islands 4 through 7, rebattle the Elite Four, and trade with Hoenn you need to obtain 60 of the 151 Pokémon found in Kanto. Nowhere in the game is the number 60 impliednote except here, obviously and without trading with another remake, or catching as many as you can as you go, it will still take a good hour or two to get 60 darn species.
        • Of course, 60 is relatively easy if you've been catching things the entire game. You'd have to be trying, or doing a challenge run, to not have 60 or close to that by the end.
      • In DPPt you need to see every Pokémon in the Sinnoh Dex to activate Pal Park, which lets you retrieve your old Pokémon from the GBA games. This task basically amounts to "realize which Trainer battles you skipped and spend hours trying to find them.
        • One of the Pokémon, Drifloon, can only be seen twice in the game: Once in an optional trainer battle that is lost forever by the time you get to the end of the game, and a wild one that only appears on Friday. In other words, if you don't want to cheat, you could end up waiting six days to open up Pal Park.
        • Combee was almost as bad as Drifloon; found on only one optional trainer outside Veilstone City, or you have to take the time to do the Scrappy Mechanic of slathering Honey on Honey Trees in the hopes that Combee appears after waiting up to six for the tree to start shaking.
      • There is also Repel so you can avoid most wild battles. However, Repel works based on the level of your Pokémon on top of your party list VS the general level of the wild Pokémon in the area. If you really want to get someplace without any encounters, put your highest level Pokémon in the top slot. The way Repel works does have an advantage that ends up saving time, however — starting with Pokémon Gold and Silver, some legendary Pokémon would roam the overworld among randomly encountered Pokémon and using a Repel would make it easier to encounter them if they end up in an area with lower-level Pokémon if the top party member was at a level higher than regular random encounters but lower than the roaming Pokémon. Until Diamond and Pearl added the ability to see where they were before running into them (originally they could only be tracked if they're seen once, they run away, and their location is checked in the Pokédex), this made finding them easier.
    • To summarize the endgame of Final Fantasy III (both DS and NES version):
      • Last Inn, Long Dungeon, Last Save Point, Long Dungeon, Long Cutscene, Difficult Boss, Long Dungeon with 4 bosses, Difficult Final Boss. Die at the final boss and photo mechanic culling - Crack Key For U wasted 3-4 hours! (you cannot backtrack to the savepoint any time after the first boss in the sequence). It's even worse when you actually get to the final boss and discover it has one attack: Flare Wave (Particle Beam in the remake), which does 2000+ damage to all your characters every round. If you're level 50 (which takes some time), that's more than half your max HP.
    • Final Fantasy VI gives you a lot of access to endgame spells at, well, the end of the game, along with one of them that's not accessible until midway through the final level. Many players are tempted to spend time grinding them out to learn on multiple characters, and due to the low learn rate of these spells, this can add hours and hours of additional playtime. Not to mention making a variety of chains of bets in the coloseum, learning Strago's blue magic spells (most of which are in the final dungeon as well), learning Gau's various rages which are heavily influenced by the Random Number God, and you can easily spend 40-50 hours to beat the game when it's reasonably doable in less than 30 as the final boss is rather easy.
    • Final Fantasy XII
      • The Quickenings, while not all that long if only one is launched, really start to become tedious when launching a giant chain of them.
      • Mark hunting, though (almost) entirely optional, can be prone to this. Some of the Marks you search for require extensive Dungeon Crawling (or re-crawling), Level Grinding, and searching for hidden items and pathways. Even finding some of the marks can be a hassle (Montblanc's wonderfully vague information on the whereabouts of "Belito" come to mind).
      • Barheim passage, for the 'wandering through pointless side passages' to find the gate switches.
      • The Great Crystal at Giruvegan is all too easy to get lost in and wander for hours, especially if you're going for the sidequests and Espers, thanks to its very wtfast key generator - Activators Patch map layout Loaris Trojan Remover 3.1.88 Crack & Registration Code Free Torrent bizarre non-indicative (at least at first) room names. The wiki has an entire subsection dedicated to how to orient yourself in there.
    • Final Fantasy XI manages to combine this with Forced Level-Grinding by having achievements for maxing out each individual class. It can take months to achieve level 75 with one class, there are 20 of these achievements. There's also a 30G achievement for completing a relic weapon, which takes years to do, requiring millions upon millions of in-game currency (or real money, if you're that desperate). All of the achievements, when the game was released, required at least one avast mobile security premium apk full version 2021 job to achieve (things like gaining maximum rank for all three nations, completing expansion story lines, clearing several endgame areas), and it can easily take a year for a new player to reach the maximum level, let alone clear all the missions.
      The problem was slightly alleviated when the Wings of the Goddess expansion brought with it 250 more points, most of which for things that were actually attainable in a reasonable amount of time for the average player (acquiring a subjob or getting a chocobo license - levels 18 and 20, respectively). Even still, it takes insane amounts of dedication if you really want that 1250/1250 score for Final Fantasy XI. Probably the worst part is that every achievement is secret, meaning that nobody who hasn't already done the things you've done will even know that you did them, removing the entire point of the achievements completely. Game Informer found a guy who had 1250 gamerpoints in the game and interviewed him. He said "It wasn't worth it."
      Most of these time sinks were eliminated almost ten years after the game's release with the release of the Abyssea mini expansions which for the first time in the game's history increased the level cap from pc tune up pro download to 99. A job can now be grinded from level 30 to 99 in as little as 10-12 hours by leeching exp off max level players (if you don't mind being very gimp when you hit 99). Level capped mission fights which used to take tedious amounts of time and effort to get past have had their caps removed making it very easy to solo old storylines. The aforementioned Relics can now be completed in as little as a month if you religiously spend 2 hours every day farming, or just a couple days if you have money to blow. Even travel, which used to be a nightmare, has been trivialized with the introduction of a warp shortcut to almost any zone in the game, several taking you to locations which used to be very difficult to reach. The only real forced time sink left is Mythic weapons which take at least 6 months to complete thanks to requiring repeatedly completing content which requires a key item to enter, you only get 1 key item per day.
    • Dragon Quest:
      • The first few games have loads and loads of grinding (1 has been mathematically shown to be unwinnable under any remotely normal conditionsnote "the enemy misses every attack, always uses an attack that can miss and you always hit for max damage" makes it possible much lower, but that's only even remotely viable for a Tool Assisted Speed Run until level 17, as the final boss does more damage than you can heal until then). All of them feature hordes of boring random battles that are usually very easy to beat, but take a long time to actually fight (and 8 adds slow and unskippable animations into the mix), endless Big-Lipped Alligator Moment style fetch quests, which involve randomly running around trying to find the person you need to talk to (often several), and then figuring out the bizarre and illogical places you need to use Quest items. Averted with many of the later ones, where a well-rounded party/skillset won't need to grind as much with good use of buffs and debuffs.
      • Thankfully averted in Dragon Quest Monsters, removing all the insane quests, speeding up the battle system, and making the random battles mean something. Joker still has long animations though.
      • Finding all six of the orbs in Dragon Quest III without a walkthrough can be near-impossible to some people, as they're scattered all over the world map, and the only hints you have are random tidbits of information from various townsfolk and a flute that you can play to see if an orb is in the area. This can lead to a lot of wandering if you haven't been keeping notes physically or via the Recall ability.
      • Dragon Quest IX has the grotto system, a way to create a pseudo-infinite amount of Randomly Generated Levels. Except that the dungeons themselves are remarkably boring and empty, finding them is a matter of remembering certain geographical features, the high-end items have a single-digit chance of appearing (a calculation showed that even stealing items has a 1 in 8 chance of working, if the relevant stats are maxed out), the skill to detect treasure chests doesn't work on grotto chests, getting the best maps requires to get your main character to level 99 no less than 11 times. What's that? There's a plethora of new quests to download that go further into the world's backstory? Except the servers are now shut down, good luck with that.
    • Wizardry: Tale of the Forsaken Land gets it due to slow combats you can only skip by physically avoiding the enemy, which isn't always possible. Even running will waste about 15 seconds or so each time. Combat rounds often take a minute or more start to finish.
    • A minor example is the White SeeD Ship in Final Fantasy VIII. You're given very vague directions: an inlet on a continent that's nothing but inlets. There are no battles or time limit to give this any challenge, you really are just wandering aimlessly until you stumble upon the location where the next bit of plot happens. Or Google a map because you can't be bothered with mindless filler.
    • In the original set of .hack// games, Virus Core hunting. You want to crack on with the story? Sorry, you need to go and Data Drain a bunch of trivial enemies in the hopes that they randomly drop the Virus Cores needed to get into the area.
    • The final boss of Kingdom Hearts: Chain of Memories has a predictable and repetitive pattern of easy-to-avoid attacks. Unfortunately, you can only hurt him during a small time window at one point in the pattern. And he has four health bars.
    • In Super Robot Wars: Original Generation, later Bosses often take utterly ludicrous amounts of damage to bring down. In a game where 10000 HP is extremely good for a playable character, bosses can easily have hundreds and hundreds of thousands of HP. And more often than not, they have various energy fields that significantly reduce the amount of damage they take per attack.
      • Not to mention the often overly long attack animations. This was especially bad in early installments when they couldn't be skipped.
      • The series is kind compared to many games in that each section of text appears all at once rather than slowly scrolling in. However, while you can button-mash through cut scenes, you can't skip them altogether, except in the latest games, and even then it's only the intermissions. You can fast-forward them at least.
    • Tales of Symphonia advertises "80 hours of gameplay!" on the box. This is because the actual storyline of the game takes about forty hours to beat on a normal playthrough, and then there's a New Game+. The unskippable text during skits doesn't help.
    • Tales of Xillia 2 has an early plot point that involves racking up a 20 million gald debt. Most of the game is spent working this debt off, and once you do, you get hit with an even larger debt! And it's not like you can ignore it, either; you have to pay off a certain amount of debt every so often to continue on with the main plotline.
    • Mass Effect:
      • Getting all of the achievements, especially the ally achievements, requires no less than 3 playthroughs. And these aren't the "do whatever is necessary to get to the end of the game" playthroughs, but full playthroughs, requiring doing the side missions as well as the required story missions.
      • 100% completion required visiting a ton of planets which consist of a few square kilometers of rocks, crags, and general time-wasting. Some of them have hidden side-quests that have nothing to do with any of the plots. In the same vein, the Plot Tumor Cerberus, which plays a huge role later in the series, is found this way. Most of their bases are hidden on random worlds.
      • The Citadel elevator rides took at least a minute, even if your machine could load the next area much faster. Thankfully, there are taxi cabs waiting around to let you go places for free.
      • BioWare learned their lesson in the sequel; it's possible to get most of the achievements in one playthrough, but expect to encounter this if you want the Golden Ending. You'll need to gather resources and money beyond the basics by planet-scanning, a feature largely panned by the fans. Despite that, it was generally faster than the Mako sequences it replaced.
      • Mass Effect 3 boasts a "Galaxy At War", which has a "Readiness Rating." This number determines the quality of your ending. If it's not high enough, no good ending for you. Before a patch getting the best ending through Single Player alone was basically impossible, which forced you into the new multiplayer mode. Even worse, as long as your computer is connected to the internet, the rating slowly ticks down.
    • Lunar: Dragon Song attempted to extend gameplay in addition to "add realism" by adding an option to gain either experience points or items from battle, adding side quests related to Jian and Lucia's job as Gad's Express delivery men and causing minimal but continuous damage when running. The result of this caused many players to groan because all this achieved was making the game more of a chore by having to fight twice as many battles than necessary to gain both items needed for fetch quests and the experience to level up so you won't die trying (with the reminder of many other Role Playing Games who were perfectly fine length and gameplay-wise with awarding players both items and experience per battle). It's possible to beat the game while skipping the deliveries, bar your first one, but besides selling items they're the only source of money, which may be necessary to grind for in the all too likely event of good items getting stolen or destroyed by Demonic Spiders. At least the battles themselves can be sped up, or even automated.
    • Every story enemy in Touhou Pocket Wars has an insane quantity of hit points, and many of them have spammable, repeatable, uncapped "Defense Up" or "Full Heal" abilities. One battle can take an hour, and the A.I. Roulette is the only thing that makes some of them beatable at all without Level Grinding until you achieve a One-Hit Kill.
    • Valkyria Chronicles II, in regards to the processes of upgrading troops and researching new weapons.
      • Troops start out in a base class. They can upgrade to one of two classes, one of which is a better version of the base, the other a specialization, such as a Scout going to either a Scout Veteran (more HP/movement/evasion) or a Sniper (weaker stats but get a sniper rifle). These two each have their own further upgrades, for a total of 4 level 3 specializations. To convert to a new class, the character has to have acquired a number of credits from being used in various missions, and each of the 4 types of credits (Arms, Attack, Support, March) has 4 different levels (e.g. Arms, Arms X, Arms II, Arms II X). These are randomly distributed at the end of each battle, and while the top 2 performers get more credits than everyone else, they may not get the ones they need, e.g. a troop only needing one more Arms II X instead getting 3 sets of 2 Arms X. While each conversion only takes at most 3 different types of credit (e.g. 3 Arms, 1 Support II, 1 March II X), plus a Certificate or Diploma (distributed like the other credits, but fairly rare for a good portion of the game), it can take a long time to get the right distribution for a good portion of your squad.
      • Each class usually has several different types of weapons, with many specializations having weapons that only they can use. For example, Scouts, Scout Veterans, and Scout Elites use regular rifles, Heavy Scouts use advanced rifles, Snipers use regular sniper rifles, Sniper Elites use advanced sniper rifles, and Anti-Tank Snipers use anti-tank siper rifles. Each type of weapon has a base model that goes from level 1 to level 10 and costs just money to upgrade. There's usually at least 2 other versions of this weapon that have special benefits, such as a rifle that fires 7 shots compared to the standard 5, or a rifle that has lower attack power but can confer negative status effects on enemies. There's 10 levels of each of these, as well. To build one of the non-standard ones, you need a part that's unique to that weapon type; a regular rifle needs some type of Rifle Part, while advanced rifles need some sort of Rifle+ Part, a sniper rifle needs a Sniper Scope, etc. You get one, and only one, of these from beating a battle, which can take anywhere from a few to 15 minutes depending on which one it is. Each battle drops a specific part. There are usually 4 different grades of parts (A-D), with higher grades being used on the higher levels of weapon. You also need materials, which have 5 different levels with 4 different grades (harder battles drop higher grades) and which are also somewhat randomly dropped; while each map type generally gives a specific type of material, you could need 5 more Steel 4 Type B and wind up getting a whole lot of Steel 4 Types A, B, and D. While it's not necessary to upgrade all the weapons (most of them aren't very useful, and weapons dropped by special enemies tend to be better), even getting the ones you want can take much longer than it should because of all the randomness.
      • There are also some points in the game where you are forced to play the "optional" Free Missions in order to progress the main storyline.
    • Fallout 3 has many, many locations only be accessible by going through a subway tunnel. In a couple instances, you must go through at least three tunnels to reach the destination. The subway tunnels are cut and pasted from the same handful of sections with very minimal changes between them. They are also filled with always hostile NPCs. They serve no real purpose, but exist to make quests seem longer. Without the tunnel sections, a lot of quests are about 2 minutes long once you actually reach your destination.
      • The subway tunnels are a necessity due to the game's engine. Having all of the game's overworld as a single unbroken cell would go beyond the limits of the 360's hardware (and probably a good number of users on PC). The subway tunnels allow for Washington DC to be split into multiple map cells with rubble blocking the edges, which are then connected via the subways, which are also separate cells. Oblivion didn't have this luxury, and had obnoxious portions of dynamic loading.
    • Fallout: New Vegas was designed with similar tricks, as no-clipping above the map will reveal. Here, the main overworld itself is divided into cells by insurmountable hills or cliffs and connected by limited pathways to allow for dynamic loading. Beef gates are added to many of these passes to discourage sequence breaking. The titular city has gateways connecting its cells, which beats going through subway tunnels. PC Mods also exist that combine area of Freeside and The Strip into single giant cells.
    • The Elder Scrolls:
      • Morrowind
        • Morrowind lacks the series' standard map based fast travel, so you need to rely on either fixed-location transportation (boats, silt striders) or one-way teleportation (spells and scrolls). The northeastern side of the map has very few fast travel points so you will end up doing a lot of walking towards your objectives in that area. There are no quest markers so you have to rely on notes and NPC directions (which are not always accurate). This makes it easy to get lost finding your objective.
        • Your movement speed is dependent on your athletics skill which slowly increases the more you run in the game. Unfortunately this can make your character move at a snail's pace if they have low athletics which can be worsened if they are wearing heavy armor. This makes moving around the map very tedious at early levels especially if you don't have any teleportation spells or scrolls.
      • Oblivion both averts the trope and plays it straight in different instances. On the one hand, the sandbox world allows an awesome degree of exploration and many side-quests to find. On the other hand, the main quest/plotline is about four hours long if you focus on it and rush through. And to make things even more confusing, partaking in the length-enhancing activities is optional and does not contribute anything to your ability to complete the main quest. In fact, due to a lopsided case of Rubber-Band A.I. and Empty Levels, it is easier to finish the game if you do so as early as possible and without distractions than it is after some secondary adventuring. The end result is that there is a lot of longevity present, but it is only "fake" when taken in the context of the main plot. And you need to clear multiple Oblivion Gates to beat the main quest, of which there are only seven maps. On top of it, they are 99% empty of rewards with a lone Randomly Drops sigil stone at the end.
      • Skyrim:
        • Almost every quest requires you to run a tremendous distance which in turn has a probability to meet randomly spawning dragons, or clear a cave, keep or tomb full of random enemies that mostly aren't even related to this quest's story. There's a chance to kill an enemy with a finishing move forcing you to wait for the animation to end. It also requires you to grind lots and lots of ingredients to level alchemy, which is done by combining those ingredients correctly, thus meeting the criteria for Item Crafting, Grinding and Combinatorial Explosion. Since you've discovered all of Skyrim in a short period of time, running through it again may be considered Back Tracking. Most enemies have a Fake Difficulty, killing the player with two hits unless he's got lots of health potions. While its dungeons are more variable than Oblivion's, they still often look and feel the same, especially if it comes to claw riddles. It's overall promise of 500 hours of game time are only to be achieved by this trope. Thank Arkay for fast travel. It's most noticable in any quest where a fellow faction member offers to show you to your "quarters", which is usually down a long hallway that they've decided to slowly walk to. Or if a scripted scene has all the essential characters talking and marked "busy". "Waiting" usually doesn't help since these are scripted events.
        • It's especially bad in the Dawnguard expansion, where your faction's base is always situated in one of the corners of the map, requires you to travel to the opposite corner — literally the longest Euclidean distance in the game — at least twice, and requires visiting specific quest locations on the far west, far north, and far east sides of the map as well. With "needs" mods installed it can become extremely tedious to spend several in-game days' worth of travel time just running back and forth. The storyline is actually pretty decent, particularly for anyone who loves the Elder Scrolls lore, although it is probably lost as meaningless on anyone who just wants to have a fun time.
    • Breath of Fire: Dragon Quarter would not show all the various plot-expounding cutscenes on the first playthrough. Or the second. No, if you wanted to actually see all of the plot, you were expected to play through the game three full times. This wasn't that the game forced you to pick between seeing two different things to create a sort of branching story, or requiring certain in-game conditions to have been met so that a skilled player could see it all in one go. It would instead just count the number of times you'd played through and would only show you the plot details if you had the required number of completions when you reached the part of the game that would trigger it.
    • Paper Mario: The Thousand-Year Door:
      • One segment near the last quarter of the game has Mario seek out General White, an Advanced PC Cleanup License key that can help him get to the Moon. You travel to the location where he was last seen, only to be told by another NPC that you just missed the guy and they tell you where he went. This repeats several more times as you literally have to travel to every single major location you visited throughout the game and this can span over 30 minutes between the walking and the cut scenes showing your vehicle taking off to another region. To add more insult to injury, General White returns to your starting point, falls asleep, and you have to hit him in order to wake him up a couple of times. There is also a sidequest involving General White that basically has you repeat the goose chase a second time.
      • The scene right before the Final Boss lasts over five minutes and can't be skipped.
      • The fourth chapter is very bad about this. When you defeat the chapter's boss, you'll find that you have to go from Twilight Town to the Creepy Steeple through the Twilight Trail again. And again. You have to go through that trail four times, and the enemies there are experts in wasting your time.
    • Super Paper Mario:
      • After breaking a vase allegedly belonging to Mimi in Chapter 2-3, you're put into slave labor to grind for a form of currency only she accepts. The intended way to complete this chapter is to open a safe that contains all the money you need, but on your first playthrough you won't know the code to open it, and the only way to learn the code without cheating (since it's the same code every time on every copy) is by grinding enough money to pay an NPC to tell you what it is. As for the grinding itself, your only initial option is to jump and hit a block repeatedly, and you can pay an NPC to get a code allowing access to a room where you run on a hamster wheel.
      • In Chapter 5-1, you have to punch in a 25-input long block-hitting combination to reveal a pipe. To get the combination, you have to go back to the town at the start of the chapter and type "please" five times for an NPC to tell it to you.
      • Chapter 6 of the game has you go 20 fights into a hundred fight challenge, and then run through a featureless blank hallway for about a minute shortly after that.
      • Although it is an optional area, the Flopside Pit of 100 Trials will not give any reward for clearing it the first time. Instead, you are informed that you will be only be rewarded if you complete it again.
    • Paper Mario: Color Splash: Collecting a Mini Paint Star will kick you back to the world map to show you a new path being unlocked. Usually, this isn't bad, but there are two instances of Mini Paint Stars being placed very close to each other.
      • Mossrock Theater has three Mini Paint Stars, two right next to each other in a room near the end. Thus, you'll have to go through a majority of the level three times to get them all. However, these two are thankfully optional, unlocking shortcuts to previous levels you've beaten (and, if you've collected Roshambo Tokens #7 and #8, the paths enable you to reach the seventh and eighth Roshambo Temples).
      • Kiwano Temple, already being a very hard level, is one you have to go through twice with no changes. Unlike Mossrock Theater, it's mandatory to get all the Mini Paint Stars here.
    • In the fourth game of the Mega Man Battle Network series, you need to play through the story a minimum of three times to get everything, with potentially no limit on how many additional playthroughs are required depending on which opponents the game decides to match you up with in the Tournament Arc segments. This is made worse by the fact that the different scenarios you get based on your opponents all require multiple fetch quests and tons of backtracking, and you'll most likely have to repeat at least one of them on every playthrough.
      • The first Battle Network, likewise, requires you to constantly run back and forth in similar locations, particularly the Waterworks.
    • You really have to wonder about the Dracoid Cemetery and Dracoid Ruins in Lands of Lore 2. In the cemetery, you'll find glass orbs lying around. You need to charge these at three different machines, which turn them white, blue or yellow, to open the crypts in the cemetery, which will only accept specific colors of orbs. Inside the crypts you'll find new orbs to charge. Two of the machines are underneath the cemetery, another is in the ruins, which is a huge level. When you've opened all the crypts, you'll have to fulfill quests for two dracoid ghosts which once again involve traversing those enormous ruins, which mostly consist of empty space. It's a very drawn-out and tedious sequence in an otherwise fun and immersive game.
    • Final Fantasy XIII-2 has fragment collecting. Some of them come from fun bosses or interesting side quests. Others don't:
      • Starting with the one the internet is fixated on, there's filling out the bestiary. This can actually be fairly fun at times, if you have the fragment skills that manipulate encounter rate and chances of getting rare encounters, as you'll come across some interesting enemies you might have missed otherwise, and it gives a sense of purpose to the grinding you'd be doing to take on the bonus bosses. But then there's all the time you'll spend wiping out ludicrously out-levelled enemies waiting for a rare one to spawn. Or having to go through the already annoying final dungeon twice.
      • One fragment requires winning 7777 coins through the slots. This can take hours and is barely interactive.
      • Captain Cryptic requires you to track him down at random location in a large and twisty map repeatedly. Even if you know all the possible locations (and let's face it, anyone that's going for 100% Completion in this game is using a guide) it still takes far too long.
      • A number of important items are hidden in extremely out-of-the-way treasure spheres that can only be reached by a perfectly aimed moogle throw. Beyond just the trial and error required here, Mog takes forever to return after each try. Some of the trickier ones can take minutes to get.
    • Mario & Luigi: Dream Team has Hard Mode + unskippable cut scenes. Unlike Normal Mode, if you mess up and die, you get sent back to the title screen and have to go through the whole sequence before the fight without any way to skip it.
    • Bravely Default gets pretty ridiculous with this, because part of the plot involves the characters getting caught in a loop and returning to the beginning of the game, necessitating revisiting all of the main dungeons and fighting the bosses again. In order to get the Golden Ending you need to go through this process FOUR TIMES. One of the features touted for the Updated Re-release was the cutting of around 40 hours of gameplay, not by removing content, but by streamlining the endgame and adding the ability to speed up and skip battles.
    • Xenogears is infamous for unskippable text (inexcusable given that even 8-bit titles such as Dragon Quest I had adjustable text speed), which makes the game go on longer than it should have.
    • The sidequests in Xenoblade Chronicles, there are literally hundreds of them, a lot of them are just 20 Bear Asses or Mass Monster Slaughter Sidequest. There are also the collectibles in each area, there are dozens for each area, they spawn mostly randomly, and they don't do much unless you like grinding foxit studio photo download Relationship Values, which is another thing that makes the game longer.
    • Xenoblade Chronicles 2:
      • Blade affinity charts have many nodes of the 20 Bear Asses or Mass Monster Slaughter Sidequest variety. However, most of those can be essentially skipped over by sending characters off on merc missions, meaning most end up being unnecessary, even for 100% completion.
      • Played straight with Vess and Ursula's affinity charts. Maxing out Vess requires using her crafting skill 100 times, which means tracking down hundreds of miscellaneous items. Ursula's requires a long series of merc missions, which even under optimal conditions takes 16 hours. It can at least be done while playing the game normally, but that means getting interrupted by sending off new missions every few minutes.
      • In the prequel/Expansion PackTorna ~ The Golden Country, there are two points in the game where the main story stops while the party has to go around raising the community level, which feels especially like this if the player has been avoiding sidequests up to this point.
    • Golden Sun:
      • The series is infamous for its needlessly long and wordy Unskippable Cutscenes. Especially annoying for the final boss of the first installment, which had two forms and was preceded by an incredibly long dialogue scene. At least it allows saving anywhere, and with the E-shop rerelease, you don't need to worry about your GBA's batteries running out during your battle anymore.
      • During a battle, characters lose their turns if their target gets defeated before they can attack. It's played for 'strategy' but in reality, random battles take longer than they have any right to if you just want to mash the attack button (no 'auto' option). Thankfully, the sequels switch to the attack moving to another target.
    • Anachronox uses many dirty tricks to pad out your playtime; dramatic camera sweeps during which you can't move or fill up your party's action meters, very large expanses between points A and B, anemic combat animations (even your basic attacks take several seconds, even if you miss) and unskippable cutscenes all add up more minutes to your clock than they should.
    • Your Bizarre Adventure lacks any sort of fast travel system, meaning that players often have to trek between NPCs to progress the story. One particularly glaring example comes when Trisha asks the player to defeat a boss who's located near the train station, a ways away from her. After finishing this task, you must then walk all the way back to her. upon which she directs you towards another boss located inside the train station, necessitating even more backtracking.

        Shoot-Em-Up 

    • The Army Men spin-off, Green Rogue, is a notorious offender when it comes to copying and pasting backgrounds, areas, and enemies — the exact same kind — over and over and over again, in order to make the game feel longer. It's fun shooting an endless stream of enemies for fifteen minutes, but nearly an hour into the game, you're still battling the same type of mooks, again and again, with barely anything new. Youtube's World of Longplays uploaded a playthrough and despite finishing every level at maximum speed and dying zero times, it still took them two hours and twenty minutes to finish the game — a reasonable length for an RPG, but absolutely not for a straightforward shooter.
    • Dariusburst Another Chronicle's Chronicle Mode is touted to have "3,000 stages". However, in reality, those are 3,000 missions that take place over the preexisting 24 stages, with some variations in enemies, attacks, stage permutations, and mandatory ship selections. Perhaps to alleviate this, individual cabinets save progress for everyone who plays on the machine, so that players can collaborate together, and the consumer ports allow players to play on "virtual cabinets" with other players. Dariusburst Chronicle Saviours is a lower-ratio example, boasting 200 missions across these preexisting stages.
    • Touhou Eiyashou ~ Imperishable Night has ridiculous requirements for unlocking the Last Words (one wise care 365 pro license key 2019 - Activators Patch Spell Card for each character). To get all of them, you have to complete the game with all four teams with the bad ending, complete it again with all four teams with the true ending, and complete it with two solo characters (at least when you unlock solo characters, you can get the true ending with them on your first playthrough). And then there are a few more with really quirky unlock conditions, like beating all Normal difficulty Spell Cards with solo Marisa.

        Simulation Game 

    • The most common accusation leveled against The Sims 2: University is that getting a Sim through college is a needlessly long and tedious project. Really, the same thing could have been achieved with two semesters instead of eight.
    • All of the Animal Crossing games do this when you have to pay off your house. Each upgrade to the house has a bigger price tag than the last, which will resort to you farming fruit, bugs, fish, and fossils for quick money and collecting random junk you receive from neighbors in order to sell them for money. There are also the stalk market (selling turnips for a profit) and planting money bags with the Golden Shovel in order to make a one time money tree, but those are generally risky and could make the player lose out on everything they invested.
      • You could just input an item code in Tom Nook's shop for 300 Turnips each day. Much like forgery, this can get you money very quickly. Unlike forgery, you will never be penalized. Unfortunately, this only removes money as a pad, there's still fishing, insect catching, and making your town "perfect" for the illusive Golden Tools.
    • Air Force Delta Strike plays this straight with the Stand-By missions. Fortunately, they're skippable.
    • Harvest Moon: The Tale of Two Towns annoyed long-time players of the Harvest Moon series by limiting farm upgrades to once a month, then making it so that storyline requests (like clearing the tunnel between the titular towns) take priority. Ditto for tools. It can take more than three in-game years to upgrade your tools and farm. Did we mention there are two farms - each of which has equipment the other doesn't? And you can only work on one of those farms at a time? 100% Completion can upwards of eight in-game years (In most other HM games, this would take five at the most).
    • The Rune Factory series need a measure of Stat Grinding to win, but Rune Factory 3 adds a unique one —- it only lets players complete a maximum of three tasks per day. Said tasks take minutes to complete, normally, and are essential to making friends/courting villagers.

        Stealth Based Game 

    • The Assassin's Creed series is a notorious offender:
      • Assassin's Creed was probably the strongest example, with the flag collection and Templar killing side quests/achievements. 420 small flags spread across the game, which are not always easy to see, let alone reach. They do not appear on any in-game maps, and there's no player-accessible method of keeping track of which ones have been obtained. Even using a guide, if the player has collected any flags and hasn't kept careful track of where they were, the player must revisit every location just to make sure. In addition, 60 Templar Knights are also spread out and hidden around.
      • Starting with Assassin's Creed II and in every game since, the large quantities of collectibles (usually treasure chests, though Unity also has "artifacts", "cockades", "sync points") are still out there, but they emit a helpful sound when nearby, they appear on in-game maps, and they disappear from the map once collected, making it much easier to keep track of them and avoid having to visit Shadow Of The Tomb Raider CPY Crack Full Download PC Game 2021 location more than once. They still qualify, though: The time spent collecting them all will add hours to gameplay time, potentially even doubling it for gamers who only did story missions during their playthrough.
    • Metal Gear:
      • The series is infamous for its long cutscenes, at times annoying bosses, and having to eternally lie around until the guards gets in the right position to shoot them. If it was a mere hit and run game it'd be done in two or so hours, just rushing through and killing whatever gets in your way. You can skip cutscenes and even run and gun your way through everything, but, being a series of stealth games, this playstyle isn't rewarded.
      • Metal Gear Solid:
        • At one point the plot requires you to backtrack to an earlier part of the game and back again, as you need a sniper rifle in order to face Sniper Wolf. The Gamecube remake made the backtracking mercifully shorter. Instead of going all the way to the armory for the sniper rifle, just hit floor B1 in the Nuke Storage Building (which you'd be going through anyway). There's a tranquilizer version of the sniper rifle, which is more than good enough to take on Sniper Wolf. There are even hints that it will be there shortly before your fight with Mantis — the ammo for it shows up before the weapon itself does.
        • There's also a section near the end of the game where you're required to input three cards to deactivate a weapon. The only way to get the two cards you don't enter with is to travel, manually, back to ram editor - Activators Patch sections of the game and wait there until the card changes into the required one. Again, a quicker option was included in the GameCube version that involves shooting at steam and coolant pipes to quickly cool down or heat up the card.
        • While it may be an optional thing, collecting all the Dog Tags for a perfect game on the Gamecube version, much like the sequel, requires you to play through all five difficulties. If you miss photo mechanic culling - Crack Key For U, play it again. Thankfully they're only for bragging rights.
      • Metal Gear Solid: Peace Walker:
        • Hope you like or at least tolerate doing Vehicle battles, because in order to get everything in the game (such as design specs, your own vehicle units, and even emblems supplying you with bragging rights), you are definitely going to need to do this about fifty times, if not more. In fact, the only real challenge in regards to sneaking missions is the Hold Up and Perfect Stealth Extra Ops missions. And to get Mother Base and its sections to full capacity, you need to do some firing and recruiting either directly or via AP scanning, and the only chance you have at actually getting a random ranked soldier is to do AP scanning, and even then, only via the Recruit option, as most of the soldiers on the map have the exact same stats. You also need high stats just to get the Mother Base to full status.
        • Several weapons designs require an S-rank. Also, several of them also require specific jobs to even be developed. Several of the goodies (namely items such as uniforms and design specs) are randomized in the Outer Ops missions, meaning that you are most likely going to have to do several retries just to get them. Fortunately, if you reset the game when you get it, every time it still rewards you, which proves to be quite beneficial (although still annoying at times) if you want to reset because you lost some of your men.
        • Trying to actually develop new weapons proves to be quite a chore, since they usually take quite a while to develop, especially if the levels match exactly. It gets even more excruciating when trying to develop weapons and equipment that require a tech level/med level/soldier level/intel level/mess hall level of 99, in which the level of progress is between 1% and 2%, maybe 3% if you are really lucky, meaning you have to have at least 33 missions to accomplish, if not 50 or 100 missions. It can also prove to be longer if a member of a unit required for a weapon/equipment's development has to call in sick, and don't even think about firing them while it is still in development.
        • You also have to obtain several emblems for your player name. Most of them also require time in CO-OPs and Versus mode. The single player emblems also are not exempt from the difficulty. With items that indicate doing multiple things, you usually have to do them 50-250 Avid Pro Tools License key, maybe over 1000 to get an emblem for undetected stealth, Monster Hunting, and the like, of which you also have to get three emblems each with an increasing rank just to get them, and you have to master in all of the weapons of a category to get emblems relating to mastering a specific weapon, again some necessitating the use of CO-OPs to even level up easily, as otherwise they are difficult to level up (or in the case of the Human Slingshot Band, downright impossible in absolutely every sense of the word). Some of the emblems even require that you do several missions to get, and also these same emblems will also not count missions such as weapons training missions, perfect stealth (in the case of undetected stealth) and others. One emblem even requires you to undo all the hard work you did in building up Mother Base and the development of MSF by firing most of the males, putting the key male characters in storage, and then replacing them with an almost entirely female crew. Some emblems can only be unlocked by getting a certain amount of emblems or codenames. To get Mother Base Master, you need to not only build Mother Base's up completely, even have all of the teams at the 99th level, but you also need to procure or develop absolutely everything. The only good thing techtool pro catalina - Free Activators that procuring Uniforms doesn't count under that requirement.
        • Codenames are also just as bad, and usually there is absolutely no way to even know about how to actually get these emblems as they are mostly random, and you can't really even tell how much of a specific type or range of weapon you've actually used under which category of disposing the enemy. You most likely also have to hunt for the same codenames again just to increase their rank.
        • Try getting all the parts for Metal Gear ZEKE, including the Custom's heads. The closest thing to a consistent definition is that you don't damage the parts beyond 90 percent, and even then, actually getting certain parts (most notably the armor, though the boosters, rail gun, radome, PW legs, and especially the AI heads would qualify as well) is completely random. You might never hit any of the parts and yet still not unlock it. The AI chips are also of no exception, as they are completely randomized, and you can't even hope to get them all under a one minute time limit, and a few times you might not even find any new chips in there.
        • In order to get the phone call, you need to accomplish every single mission in Extra Ops, Main Ops, and possibly Outer Ops. Yes, that means you also have to do the dates with Paz and Kazuhira missions, the latter of which is also quite a turn-off for several people due to the.implications in that mission.
        • This is all just stuff in the actual game as well. Don't even get started on DLC content, which not only is shown to have a hard time trying to get due to server problems in certain stores, but even when you do somehow unlock the DLC content, the soldiers that come with the items generally have horrible stats, and sometimes if you download the content from the internet, for some reason it just never downloads.
      • The mission objectives in Metal Gear Solid V: The Phantom Pain. The primary objectives for each main mission are always stated to you by both Miller and your iDroid, but the optional objectives (which are necessary for 100% Completion) are shaded out with "????" until you either complete them or finish the mission once, even in the recycled missions. If you want the coveted 100% Completion, you have to play the main missions multiple times, not because the optional objectives are necessarily difficult (some of them are quite easy, in fact) but because the game just didn't bother to explain them to you the first time around.
    • Do you like the Monster Hunter missions? Do you? Do you also like or at least tolerate Grinding? Well, you certainly won't if you are intending to get certain pieces of the monsters themselves to photo mechanic culling - Crack Key For U the design specs for certain weapons, as they will at the very least be an annoying chore, and at worst will also be nightmarishly long and induce a huge amount of swears. Also, trying to get S-ranks in those missions to gain certain uniforms will also prove to be quite a chore, because not only do you need to tranquilize the main monsters in question, but you also have to do so under a certain time limit, and unlike the Vehicle commanders, there is absolutely no way to tell if the anesthetic rounds are having any effect on the monster or even how much stamina overall you actually took away.

        Survival Horror 

    • The first three entries in the Silent Hill series never take a very long time to replay; much time will be spent checking which doors are open, locked, or unable to be opened period, checking the map, and figuring out Guide Dang It! puzzles. The bonus features are usually somewhat reasonable, except in Silent Hill 3; it wants you to play the game at least eleven times, including ten times on Harder Than Hard difficulty, to get a ten-star ranking and the final bonus item.
    • Resident Evil: Revelations 2 is not a long game, but if you want to get all of the achievements, then you will have to finish the main campaign More Than Once. Vanilla mode, Countdown mode, "Invisible Enemy", different difficulties, weapon restrictions … the list goes on.
    • Alone in the Dark: The 2008 game will not let you proceed to new areas until you've destroyed a set number of evil trees that are spread out all over Central Park.
    • In the Japanese version of Clock Tower II: The Struggle Within, There's a special Gag mode you can unlock called Buyo Buyo Mode, in which all the characters ceaselessly bounce up and down at all times. The requirement for this? Obtain every single ending in the game. This requires several playthroughs of a game that's already infamous for requiring you to do a bunch of random things just to prevent your character from dying at times.

        Third Person Shooter 

    • Jet Force Gemini forces you, right before the final level, to rescue every Tribal on the game. You must rescue them all in one go for each level you attempt; if you miss or let die at least one of them, you must restart that level. They have an annoying habit of running around in the middle of crossfire and some Drone soldiers are specifically programmed to held them hostage and kill them the moment they spot you. You must also rescue those on out of the way Bonus Worlds. Have fun.
    • The Gears of War games are absolutely insane about this. To get 100% Completion for the achievements requires: hosting (not just playing) one hundred matches, getting one hundred kills with each weapon, and getting a total online body count of ten thousand (Gears 1); racking up one hundred thousand kills across all modes and reaching level 100 (Gears 2); and earning every onyx medal, which requires (among others) six thousand kills with various weapons in versus modes and six thousand matches in each versus game type (Gears 3).

        Visual Novels 

    • In Katawa Shoujo, what makes each girl's storyline so long is that within each track to a certain ending, there are optional snippets of dialogue and pictures that can only be accessed by making the proper choices at each juncture. This results in players having to repeat overly long and repetitive scenes, though thankfully there is an option to fast-forward through the dialogue.
    • The original version of Nine Hours, Nine Persons, Nine Doors on the DS requires you to play through the whole game at LEAST twice, based on a choice you made at the beginning of the game. And, if you're a completionist, playing through the WHOLE game with all puzzles and story beats a whopping six times to see everything. Certain puzzles you'll have down by playthrough two or three. The Updated Re-release shortens this by giving you a story map where you only have to backtrack to the room that gives you the story choice instead of restarting the whole game.

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    • Saints Row:
      • The first two games are big offenders. While they are Wide-Open Sandbox games, they also require you to do side-missions or other activities to earn "Respect", which is spent in order to play the main story missions, essentially making the game seem longer than it really is. This was done away with in Saints Row: The Third, as respect is used instead to unlock upgrades for your character and you can do story missions any time you want.
      • Many missions in the first two games require you to go to a specific location to start the mission, only to have the action take place across town. Failing the mission early enough meant you got to repeat the (often completely unremarkable) drive between the arbitrary mission start and the actual action. The third game does away with this by having the NPC giving the quest call you instead of demanding to meet in person.
    • Both Endless Ocean games are big offenders. The first asks that you find each animal on three separate dives to complete the encyclopedia, and the second requires you to save a million of the ingame currency to re-open the last area.
    • Red Dead Redemption has a habit of quests requiring you (for various reasons) to finish quests on the opposite side of the map from where you started them. This usually results in double Fake Longevity as you are forced to follow an NPC from the starting point, across the map to where the mission takes place, and then, once the mission is complete, to run all the way back to the original starting point in order to start the next mission.
    • Crackdown also fits into this with 800 orbs and mini challenges like races to tour the 3 districts.
    • Just Cause and its sequel are major offenders. The first game had over 40 sectors, each with about 7 bases on average that Rico had to conquer to claim the sector for the resistance and allied gang. THEN there were the loyalty missions and collection sidequests which were essential in ranking up two different faction alliances that gave you better request drops. Each faction mission gave 30 faction points, and the maximum rank required at least 7000. The game itself had less than 30 main missions. The sequel is even worse. Over 300 Bases, hundreds of upgrade collectibles, 300 collectible tokens (underwater supplies, tribal skulls, and drug cases), and at least 50 faction missions and 50 racing challenges. The number of main missions in Just Cause 2? SEVEN.
    • Mafia: The City of Lost Heaven has very few actual driving missions, but before almost every mission you have to drive from your don's bar to the target, in a city with very tenorshare crack mac - Free Activators points of interest, in a slow vehicle that has a hard time turning, and with a speed limit that forces you to drive even slower (40 mph for the first half of the game, 60mph in the second) if you don't want the police on your tail. Because your vehicle is not really made for outrunning police cars and losing the police is almost impossible, most times it's just better to restart the mission if you get the police's attention.

        Other 

    • 50K Racewalker takes this Up to Eleven. Due to the slow pace of the player character, it can take at least twenty hours to finish one game.
    • Evil Defenders is a Tower Defense game with 15 maps. To add on play time, each of the maps has 6 difficulty levels. And then the achievements call for grinding four times as many kills as all 15*6 of those levels.
    • To unlock anything worthwhile beyond a couple of videos and a credits sequence in Tony Hawk's Pro Skater 2
    Источник: https://tvtropes.org/pmwiki/pmwiki.php/Main/FakeLongevity

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    Thom Hogan, byThomDSLRBodies, USA

    Nasim Mansurov, Photographylife, USA

    Lloyd Chambers, diglloyd, USA

    Mike Tomkins, Imaging Resource, USA

    Gannon Burgett, Imaging Resource, USA

    Mihaela Citea, Softpedia, USA

    Review, SnapFiles, USA

    Olaf Giermann, Docma, Germany

    Norbert Eder, Fotografie – Wandern – Reisen, Austria

    Carolina Hanna, heArt & Lifestyle, Canada

    Ross Chevalier, The Photo Video Guy, Canada

    Michal Krause, PALADIX foto-on-line, Czech Republic

    Pierre Caillault, Focus Numerique, France

    Laurent Katz, Le Monde de la Photo, France

    Matt Grayson, Photography Blog, UK

    Mike Williams, MacWorld, UK

    Ichikawa Yukichi, Window Forest, Japan

     

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    Ivan Jenic
    by Ivan Jenic

    Troubleshooting Expert

    Passionate about all elements related to Windows and combined with his innate curiosity, Ivan has delved deep into understanding this operating system, with a specialization in drivers and driver troubleshooting. When he's not tackling. Read more

    • Every photographer knows how helpful photo culling software can be, especially if you have to sort a batch of hundreds of photos.
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    Do you need reliable photo culling software for your PC? This article has got you covered!

    In this piece, we’ll be looking at the best photo culling software, any of which can easily be employed to expedite your photographic workflow to save time and improve productivity.

    Photo culling involves organizing or sorting a collection of images or photographs, with the primary aim of separating the top-quality photos from the low-quality ones.

    Specifically, photo culling seeks to eliminate duplicates, remove unclear or badly taken photos, arrange photos in desired folders and ultimately save time.

    While photo culling could be carried out manually, the process would be highly exhausting and time-consuming. Hence, to speed up the workflow, photo culling software was developed.

    In the next section of this article, we are going to reviewing five of the best photo culling software in the market, specifically those supported on Windows PC.

    Topping out our list is an image editor that comes from the Adobe family. However, we aren’t talking about Adobe Photoshop, but its little brother, Adobe Lightroom.

    As a general note, Adobe Lightroom is the tool that you need when you want to perform minor photo doctoring without wrapping your head around more complicated tasks.

    In the case of Photo culling, Adobe Lightroom is perfectly capable of sorting out your photos, and the UI will allow you to perform the task as fast as possible.

    Normally, Adobe Lightroom is a subscription-based program, but you can now test it for free if you apply for the 7-day trial period.

    Here are some of the benefits of amazing photo editor download Adobe Lightroom:

    • Great for those used to using Adobe Photoshop
    • The toolset makes it an excellent choice for those that want to perform minor photo tweaks
    • Great at culling photos
    • Works in great synergy with Adobe Photoshop and Adobe Illustrator
    • You can batch process images using the Quick Develop panel
    Adobe Lightroom

    Adobe Lightroom

    Adobe Lightroom is the best tool for quick-fixing your photos with a very smart and simple UI.

    Check priceVisit website

    Of course, While Adobe Lightroom may be used to sort the high-quality photos from the bad ones, you will need disk digger download tool to better organize the folders afterward.

    That is where a tool like Adobe Bridge can definitely come in handy. While not as popular as the other products from the Adobe Creative Suite, Adobe Bridge was a mandatory component of it.

    However, that all changed with the introduction of the Creative Cloud and the appearance of Adobe Bridge CC, when it became an optional component.

    All in all, as far as photo sorting is Tenorshare 4uKey 2.4.1.1 Crack, regardless of what the criteria may be, Adobe Bridge is an excellent top choice.

    Here are some of the benefits of using Adobe Bridge:

    • It can organize files by renaming a group of them at once
    • It is great at assigning colored labels or star ratings assigned to files
    • You can use it to edit embedded or associated XMP and IPTC Information Interchange Model metadata
    • Sort or categorizing files based on their metadata is also supported
    • Works well with resources imported from other Adobe products
    Adobe Bridge

    Adobe Bridge

    Adobe Bridge is indispensable if you want to keep your photos perfectly organized even by using their metadata.

    Check priceVisit website

    ACDSee Photo Studio Home 2021 is an industry-class photo culling software, flexibly designed to view, edit, and organize images. The software is fully compatible with Windows OS, macOS, and iOS.

    The tool offers you the opportunity to speed up your image processing and management workflow, as you are afforded the opportunity to spend as little time as possible on post-shot image processes.

    The software basically offers a 1:1 Raw file editing, which makes it very ideal for fine-tuning photographs taken by digital cameras, without having to worry about quality loss.

    Some of the key features of ACDSee Photo Studio Home 2021 include swift image culling, batch processing, EXIF & IPTC editing, layered editing, image caching, facial recognition, and many more.

    Here are other benefits of using ACDSee Photo Studio Home:

    • Digital Asset Management for culling and organizing photos.
    • New filters and enhanced coloring process for editing stage
    • Batch Rename to change your photos name according to the client’s feedback
    • Improved batch resize meant to help you with dimension or pixels changes
    • Updated sound forge pro support - Free Activators options to find any picture from your stack
    • Watermark accuracy for the entire batch of your images
    • Face recognition to easily find any person you need.
    ACDSee Photo Studio Home 2021

    ACDSee Photo Studio Home 2021

    Photo Studio Home 2021 is the new pinnacle for photo editing and processing with facial detection and recognition.

    Check priceVisit website

    FastStone Image Viewer tops our list of best photo culling software. The software is a popular image browser, image converter, and photo editor. It is exclusively designed to run on Windows PC.

    FastStone Image Viewer hosts a familiar, highly intuitive, user interface, which is a subtle imitation of Windows Explorer’s UI.

    Furthermore, as the name implies, FastStone Image Viewer is optimized to cull and sort images with unparalleled speed. And you are offered every tool needed to fine-tune and finish the culled photos.

    The software is designed to support all known digital camera brands, notably Sony, Fujifilm, Panasonic, Olympus, and many more.

    Also, it houses support for all image file formats, including PNG, JPEG, BMP, PSD, TIFF, GIF, RAW formats (NEF, CRW, RAF, etc.), and lots more.

    FastStone includes image retouching, color adjustment, JPEG transition, scanner support, image annotation, drop shadow effects, image sharing (via email), RAW format library, and many more.

    Here are some of the benefits of using FastStone Image Viewer:

    • You can manage, adjust colors, or retouch the photos.
    • Clear and customizable one-click image magnifier
    • Browser button to find one image from the entire batch
    • Editing tools such as: blur, sharpening, adjust lighting and curves
    • Support for the most used image formats: JPEG, PNG, BMP, GIF
    • Display histograms with color counter tag

    FastStone Image Viewer is available for free, albeit for personal and educational uses. However, for commercial or business purposes, a commercial license is required.

    ⇒ Get FastStone Image Viewer

    BreezeBrowser Pro is a versatile image browser, viewer, editor, and manipulator. It is one of the most employed tools for isolating (and editing) standard images in the midst of low-quality ones.

    The software is exclusively designed for Microsoft Windows PC, with support resharper by jetbrains - Activators Patch Windows 7/8/8.1/10.

    BreezeBrowser Pro is specially designed to speed up the workflow of professional creative artists. However, its interface is simple enough for beginners or amateur photographers to get a hold of.

    As such, it is ideal for all classes of people, whether you are a professional photographer or just a lover of photography.

    BreezeBrowser Pro supports all known digital camera brands, including Fuji, Panasonic, Sony, Canon, and others.

    It is one of the best photo culling software for sorting and managing RAW image files taken with these cameras.

    Some of the noteworthy features of BreezeBrowser Pro include thumbnail view, image comparison, RAW image conversion, multiple camera support.

    There is also multi-format image file support, lens correction, noise filter, image organization, and folder management, keyword editor, image printing, and many more.

    Here are some of the benefits of BreezeBrowser Pro:

    • Organize photos using sorting, drag-and-drop, selecting, ranking or comparison
    • Create web image galleries, proofs or sheets to express yourself
    • Batch processing to rename or rotate images
    • Quality photos editing with HQ sharpening algorithm
    • See image data like focus point and grid overlay
    • Addional interface views to change between.

    You can obtain BreezeBrowser Pro with a charge per license for all the included services. However, you can enjoy a limited free trial version on offer (for new users).

    ⇒ Get BreezeBrowser Pro

    Photo Mechanic is a prominent image viewer, browser and manager, designed for Windows and Mac computers.

    It is one of the most widely used software for culling photos taken via digital cameras, before sorting/managing them on PCs or Macbooks.

    The software is an essential tool, which is widely used by professional photographers to create top-quality pictures.

    It basically saves you quality man-hour, which could have been wasted on manual image organization and management.

    This way, you are able to deliver your work quickly time and consequently improve productivity. Basically, you can optimize your workflow and edit or cull your best shots within minutes.

    Other benefits allow you to personalize the process of working on your photos, including post-processing tools to manage your art at its best.

    Hence, if you want software that provides efficient culling service, plus helping to sort the best pictures right away, act out confidently.

    Notable features of Photo Mechanic include:

    • Swift photo culling
    • Contact sheet printing
    • Image comparison
    • Image sharing
    • Batch editing

    ⇒ Get Photo Mechanic

    FastRawViewer is a special purpose RAW file viewer and manager, specially designed for culling RAW images from digital cameras and fine-tuning them on PCs.

    It hosts cross-platform support for Windows 7/8/8.1/10 PC and macOS computers.

    The software currently supports more than 1000 different types of digital cameras (including Sony, Canon, Fuji and so on), mobile phones, and tablets.

    Furthermore, as an exclusive RAW image viewer/manager, it houses support for all RAW formats, notably RAF, CRW, and NEF among others.

    Unlike other image viewers/cullers, FastRawViewer previews raw images in their original RAW formats. This is what makes it stand out, as one of the best photo culling software for RAW photographs.

    Other key features of FastRawViewer include optimized browsing speed, focus peaking, shadow boost, white balance, black and white previews, and more.

    Here are some of the benefits of FastRawViewer:

    • Culling RAW shots easily and really fast
    • Manage RAW files directly without any conversion
    • Dynamic evaluation with histogram details
    • Speed up image processing in Adobe Lightroom
    • Supports 1188 cameras and mobile devices

    FastRawViewer comes with a paid version, giving support for 2 computers. The good news is that you can buy the package after you have the 30-day free trial period, checking it for yourself before the final acquisition.

    ⇒ Get FastRawViewer

    The solutions reviewed herein are some of the best photo culling software in the market.

    They have been ranked on the basis of speed, compatibility, image manipulation, photo management, digital cameras support, versatility, affordability, and so on.

    Therefore, if you are looking for a tested and trusted photo culling software, to speed up your workflow, the above-outlined applications are the recommended ones for you.

    Frequently Asked Questions

    Источник: https://windowsreport.com/photo-culling-software/

    UPDATED: How to buy Lightroom 6 (sadly, you can't any more)

    Hello,
    I still have a copy of lightroom 6 that works fine on my old laptop, however I have recently purchased a new computer and am trying to install it (from the original disc on there with no success.
    It has been stuck on ‘installing essential updates’ for hours, could this be because Adobe won’t let you install it anymore or another problem?

    Reply

    Hmm, not sure. That sounds like a question for Adobe! You can’t buy or download LR6 from them directly any more, but I’d be surprised if they’ve stopped issuing the updates it requires to bring it up to date with the most recent version before they stopped supporting it.

    Reply

    Great, thanks for responding so quickly!

    Reply

    I just did a clean W10 install on my old PC and had no problems installing my old copy LR 6 on it. Also did the last update to 6.14 but I did have that saved on my PC

    Reply

    Yep, LR6 isn’t going to stop working until your hardware doesn’t support it any more.

    Reply

    If it wasn’t for this webpage I don’t think I would have been able to upgrade LightRoom. I’d probably have migrated to other software (maybe that would have been a good thing!) because of the difficulty. I used to like Adobe, but as time passes I just find them to want more and more money off people who use less and less of their software. I don’t find it’s worth the price anymore, but I need to get my photos out of LR before I ditch it.

    Reply

    Hi, unless you’re in the habit of making edits and not exporting the edited photo, your photos aren’t actually ‘in’ Lightroom. They should be sitting safely on your hard drive in whatever folder structure you use. Personally, much as I detest renting LR from Adobe, I’ve come to terms with the price. It’s software I absolutely rely on for my job, and the cost in that context is negligible – and compared to the cost of maintaining the latest LR and PS annually before the subscription came along it’s a great deal. You could consider a Capture One perpetual license but it’s professional software and charges appropriately.

    Reply

    I see this was updated this month, however you haven’t checked your links – the Adobe site links are dead. Looks like Adobe have completely removed them.
    I wanted to know if I buy LR6 I can update this to LR6.6 free or is that another chunk of money? Reason being my Fuji X-T2 is not supported till 6.6.

    Reply

    I see this was updated this month, however you haven’t checked your links – the Adobe site links are dead. Looks like Adobe have completely removed them.

    Adobe shuffles things around occasionally, but Photoshop Lightroom 6 is still on their site. Have adjusted the links to point roughly at the right page to find it. You may need to search manually if you don’t see it. If the product disappears completely from their store do let me know :)

    I wanted to know if I buy LR6 I can update this to LR6.6 free or is that another chunk of money? Reason being my Fuji X-T2 is not supported till 6.6.

    No need to worry. Only major new releases are charged for. Point releases (6.1, 6.2, 6.3, etc) are free if you have purchased Lightroom 6.x. Enjoy!

    Reply

    Seeing your last posts are from fall of 2018 – I’m probably far too late to do anything, and my bad for getting myself so far behind with LR anyway.

    I should first ask if I should even bother going down this avenue of getting into v. 6? Because…
    I don’t even know how/if, do /don’t qualify for anything regarding version 6, since my last version was the latest 5. (5.7.1, or whatever)

    Would I even qualify for an “update /upgrade” price?

    BTW – Although I found some support area to download 6.1, I don’t believe it’s available any longer in the way you’ve described. I went through each of the pages as you described today, and couldn’t find the actual stand alone 6.

    Reply

    I should ask for clarification, too. (duh- after I already respond on your blog)

    But “exactly” what name (app logo) should I be looking to download from that Adobe product page. What I’m finally able to see is “Lightroom” and “Lightroom Classic”

    Am I supposed to be looking for Lightroom CC?
    Or one of the versions I just mentioned?

    Already having the last v.5 – am I supposed to be:
    looking to do the “buy” option
    or… choose the “start free” option and THEN do “buy” later.

    I’m sorry – I’m just simple and confused. Mostly because Adobe has simply… made all the versions complicated and confusing. I just want Lightroom, stand alone on my Mac. (ugh… sigh)

    Reply

    Sadly Adobe has now stopped selling Lightroom 6 on their website. The only place you can get it from is Amazon, and only the full price product, not upgrade versions. If all you need is 6, I would get it while you can. However, if you ever want to use a new camera with Lightroom you may find it isn’t supported if it came out after around summer 2018, as Adobe stopped adding new cameras to LR6 at that time.

    Have updated the post today – sadly Adobe no longer sell LR6, you are correct.

    Reply

    the “Buy” button for LR6 standalone version now points to the subscription page…

    Reply

    Hi there, I just tried the links to the Adobe websites and I suspect you were either redirected by Adobe, or you mistook Lightroom or Lightroom Classic for Photoshop Lightroom 6? I’ve updated the links so they point to the right page to currently find Photoshop Lightroom 6, and when I clicked Buy they took me to the correct page to either buy or upgrade Lightroom 6. Hope that helps!

    Reply

    Guide and link to LR6 worked brilliantly – thank you!

    Reply

    No worries!

    Reply

    Great info, thanks! I wondered if LR6 works with OS 10.9.5 — I read the specs that it does but I’m still not sure. I can update to 10.10 if I must, cleanmymac x free download - Crack Key For U any further than that I will have to really worry about all my other software working. I’m concerned that I won’t be able update LR6 to 6.12 and use the latest ACR 10. Do you think I’ll be able to? I went thru researching this all a few months ago when I wanted to buy a new camera, and thought I could find no option to upgrade a standalone LR or use the converter, which required OS 10.11 I think. Anyway, revisiting it now, I see I may have this option to use LR6 standalone without having to change much of my OS. What do you think? Many thanks!

    Reply

    Hi, If you read in the official Adobe software requirements that it DOES work with 10.9.5 why would you not believe them? :)

    Reply

    dear owen,

    I tried to buy adobe lightroom 6 from MENA(Middle east) region adobe website but it redirects to Creative cloud subscription only. I followed your steps but no luck.

    If I buy from other region online retailers, is that any issues in activating the product or i should have US billing address and phone for activation.

    Looking for your advise.

    Reply

    Hi, I went to the Adobe site, switched the region to MENA and followed my instructions to scroll to the bottom, select ‘View all products’, filter for desktop apps and click through the pages until I found Ytd downloader crack free download - Crack Key For U Lightroom 6 – it’s definitely there. Here’s a direct link: http://bit.ly/2ywCnbh – if Adobe redirect you again, simply do what I described in this comment. Hope that helps!

    Reply

    Hi Owen, I read this thread and used it to upgrade my LR 5.7 (having just purchased a new Canon 5D IV and discovered I couldn’t upload the images from CF card in my new camera!). I paid £113 for stand-alone LR6 which was immediately taken out of my account and clicked on the download button. It said my payment was still being processed and to come back later. Was busy working so didn’t try until next day. Download button no longer there and couldn’t download so started to panic! Absolutely no easy way to email or ring Adobe so had to go through their online ‘chat to an adviser’ option! They sent me a link which i was suspicious Norton Antivirus 2021 Crack + Product Key Free Download {Latest} and I asked to be able to download via my Adobe a/c. Didn’t happen! Anyway downloaded via the link as could see my purchase and serial number in my on-line Adobe account (but no download option!). I have just installed LR6, watched it load and complete. Feeling excited, finally went to upload images from a wedding I took last Saturday (desperate to get on and do the blog!) and my catalogue still says LR 5.7! Checked for updates and downloaded some updates (and it said for LR6) but it’s not upgrading itself. Would you have any idea what I’m doing wrong please?! It’s been a horrible, unpleasant and stressful experience so far with Adobe. Their customer service is dire!

    Reply

    Sorry to hear all that, but sadly I don’t really know what to suggest!

    First thing I would say, though, is why did you buy a whole new version of LR6 when you could have paid less to simply purchase an upgrade from 5.7 to 6 on the Adobe website?

    Regarding your catalog saying it’s LR 5.7, where are you seeing that? I only see the version of LR I’m running, I don’t see anything that says what version of catalog I’m running. And it shouldn’t be possible to run a catalog from a previous version of LR without it updating itself. So, I’m confused, it sounds like you’ve got both LR5 and LR6 installed on your system and that perhaps you launched the app by clicking an LR5 catalog, which will have launched the older LR5 instead of LR6. But I’m just guessing. I don’t really do Adobe support… ;)

    All I can suggest is, make sure you’re launching your LR 6 application, and when you launch it hold down the Option key (I think it might be Ctrl on a PC) and it should ask what Catalog you want to open. Load the catalog you want and if it was last used with a previous version of LR then LR6 should ask if you want to upgrade it to work with LR6.

    By the way, make sure you have backups of your Catalogs before you upgrade them. Just in case :)

    Reply

    I now THINK that I can copy ALL my pics from internal to external disc within LR, and the Collections sees them, just from a different (ThunderBOLT) disc. ?

    Reply

    Ah, one more question from here:

    Earlier on I had transferred my Collections in LR5.7 from intern to an external Thunderboard disc by just dragging them into the new place within LR.

    It seems that I cannot do that any more (now 6.12). My external disc is the same as before (so is my Mac), and they are both read/write enabled.

    Best Kurt

    Reply

    Sorry, can’t help you here. I don’t even know what a thunderboard is!

    Reply

    ?

    Reply

    Owen, you just did the trick.

    Adobe, a worldwide big name company can not help us users to find their stuff. But YOU can

    Owen you are the best, tank you so much. ?

    all the best from Kurt

    Reply

    If anyone at Adobe is reading this, a lifetime sub to CC will suffice :)

    Reply

    Finally, I found a solution. Change the region at the bottom of the catalog page to africa-english, then the buy button will point to different url, and it actually works now!

    Reply

    Yep, thought so! :)

    Reply

    Hi Owen, please ignore/delete my previous comment. I didn’t work! (delete this one as well, thanks!

    Reply

    Thank you Owen. I used to have the same problem as Kurt Larsen. But then I VPN to US to click the Buy button, it works! Hope this is useful for folks who come here and have to same problem.

    Reply

    When I go to the US site it asks me if I want to go to the UK site. Your mileage may vary, there should be a region switching button somewhere on the page.

    Reply

    Thanks buddy, that does not work either. From the Help menu they only point me to the Creative Cloud stuff, which is what I do NOT want.
    And on your link I cannot find an update from 6.0 (which I just downloadet yesterday, and works ok) to 6.7
    And when I install the latest DNG converter from Adobes site, I still cannot see my RAW files.
    This is the most stupid software I have ever tried. I want to cancel what I bought yesterday, and find some simple software that works. BUT hey Adobe does not provide any e mail address so I can write them. Trying to call them on the phone I was running in circles, no person to speak to… This is a major f…up, dear Adobe. Goodbye forever!

    Reply

    Well, it works for me! Also, I clicked that link, then clicked ‘Adobe Photoshop Lightroom 6’ under ‘Download Adobe Photoshop Lightroom’ and I’m looking at a download link for every single version of 6 right now. Look again…

    Also you may as well download the latest version which is 6.12.

    Reply

    Owen, I get the paid version, DL it and succesfully installed. All my pics and edits and collections did appear., NICE: But I cannot see my RAW files from my new Nikond3400. It seems that I have only got the LR 6.0 and the new 6.7 which is needed for the D3400 plugin. Or am I again missing something?
    best Kurt

    Reply

    Hi Owen

    I cannot find the Catalog Folder, only the one inside LR, and that took a whole night to copy, and stopped halfway

    best Kurt

    Reply

    You may be duplicating the wrong folder… To be honest I think it’s more important that you set up proper backups of your entire computer on a regular basis, then you’d have everything already sorted for a situation like this :) I would just go ahead and update to Lightroom 6/CC, whichever you fancy, as you’re going to need it to use the raw capability of your new camera. LR will update your catalog and it’ll all be fine.

    But don’t hold me to that if anything unexpected happens! :P

    Reply

    Found it (I think)

    When in LR I highlight all my Collections, and then under File I find Export as Catalog, right? Takes some time, but I can now see that it copies all my collections and pics to my external drive

    Reply

    Yes you can export a whole new copy of the catalog, that’s roughly the same thing really. Sort out backups for your whole computer though! :)

    Reply

    Hi Owen

    Thanks again, I will get the full paid version then.

    Is it enough to make a backup from LR when LR quits?

    Best
    Kurt

    Reply

    Ummm, not sure. I think it’s safer to just find the catalog folder on your Mac and duplicate it. Sounds like you’re not making actual backups of your hard drive though? If not, PLEASE START. RIGHT NOW. Honestly, can’t emphasise enough how important it is to backup your computer, ideally to an external drive and then somewhere else like a cloud backup service like Backblaze. Check ’em out, here’s my affiliate link that gets us free stuff: https://secure.backblaze.com/r/00lchk

    Reply

    Hi Owen.

    Wow, thanks you are quick on your reply button. ?

    Adobe could learn a lot from you, I spent 30 minutes on the phone just clicking “press nine for this, icarefone whatsapp transfer registration code two for that” and so on, I was running in circles….)
    I also with no luck tried to e mail them… Strange company! I just love LR and am used to use it, otherwise I´d go other routes…

    So you think I could actually download the Trial version, load my Collections (we have 700+ pics of our 12 month son, that´s why I am so picky on getting all my collections (with edits and stuff) with me)? And also bcs I just bought a Nikon D3400 that makes RAW pics, and my old LR 5.7 doesn’t´t cope with this camera…

    So I´ll keep my fingers crossed (and my legs wide open as a (female and funny) UK friend often says LOL)

    Again THANKS Owen

    Reply

    Well I’m sitting here making new marketing materials and surfing the web and get an email when someone comments… ;)

    Adobe are huge, I guess, and also it’s really not in their interest to promote LR6 when their future depends on subscription-based software. I really hope there’s an LR7 one day, I suspect it might be the end of the line for standalone LR soon. Sad!

    You could download the CC trial to check it all works, but like I say it’ll want to convert your 5.7 catalog to work with the latest version of LR, so make a backup first just in case. Also, the trial will run out eventually, although I believe you can still upgrade it to standalone LR6.

    Reply

    Hi Owen. Thanks for your great work to find the LR 6.0 stuff.
    I have bought a used Mac, with LR 5.7 already installed (so I actually have not paid for it). So I want to download the full version at full price, BUT can I be sure that the new LR will recognize my previous photos and Collections?
    Best from Kurt

    Reply

    Hey Kurt, you’re welcome! I don’t see any reason why not. I can export a catalog and email or Dropbox it to a friend to work on using their own copy of LR, then when they’ve done they can send that edited catalog back to me and I can re-import it to my own installation of LR. We’d need to be using the same major version, of course, but other than that yeah, it’s fine.

    Once you’ve installed LR6, when you launch it you’ll be asked to load an existing catalog or create a new one. Just load up your 5.7 catalog and it will ask you if you want to update it for use with LR6. At that point there’s no going back to 5.7, so if you want to be extra double super careful you might want to back up your 5.7 catalogs to an external hard drive or something first, but I really don’t think it’ll be a problem. Enjoy LR6!

    Reply

    Took me about 8 goes to find the correct “Lightroom” panel before I got the full/upgrade option but it is downloading as I type. Many thanks for this information – much appreciated.

    Reply

    They’ve hidden it well but glad you found it! :)

    Reply

    Oh my – thank you for this. I was dying over here….

    Reply

    You’re welcome, Em!

    Reply

    Fantastic, thanks! I never would have found it and upgraded to Lightroom 6 had you not written this page.

    Reply

    You’re very welcome, Rob!

    Reply

    Hi Owen. Haha, thanks for the tip! Seems that the links in Adobe’s own docs re Lightroom 6 standalone are broken. Searching for Lightroom 6 on their home page doesn’t find it either. They really are doing their best to hide it in favour of the CC version. Glad to know that it’s still available as avs audio editor 8.5 crack - Crack Key For U upgrade as well.

    Richie

    Reply

    Yeah it’s well hidden. By default Adobe’s redesigned Products Page shows just two pages of products, and oddly enough they’re just the CC versions… If you select to filter by ‘desktop apps’ all of a sudden there’s about 10 pages of products, and Photoshop Lightroom 6 is hidden a long way down the list. And yes, it also doesn’t seem to show up when you search. Long live Lightroom 6 standalone!

    Reply

    Hi Owen. It looks like you can no longer buy Lightroom 6 from the Adobe website, in either full or upgrade form. I would guess that they’ve quietly dropped it in an attempt to push everyone to CC. I was looking to upgrade from LR4, so I think I’ll be switching to DxO Optics Pro. I’m not paying for any software on a monthly lease.

    Reply

    Hi Richie. Lightroom 6 is still available as a standalone app, you just have to go through several pages of other Adobe products to find it, and you’ll also need to filter for just desktop apps. Right now it’s on page 8, listed as Photoshop Lightroom 6. Happy to click through pages of Adobe products for ya, all part of the service! ;)

    Reply

    Hi therecan you help please I`ve tried and tried to get some sense from Adobe but no luck yet !!!……. I bought LR6 from Abode today as an upgrade to my LR5 but because I didn’t register the LR5 I can`t complete the upgrade !!!. I have the card with the serial number on and tried to register it but I am getting no where fast ,,,,,,,,please help. Regards Sean.

    Reply

    Hi Sean, sorry you’re having trouble but as I’m not official support for Adobe I won’t be able to help with a registration problem. If you purchased LR5 legally I would think Adobe should be able to help when they eventually get back to you. Good luck! Sorry I can’t be more help.

    Reply

    Thank you
    The advice on how to upgrade an existing version saved me £40

    Reply

    Lovely stuff! :D

    Reply

    Thank you for your assistance. I wasn’t sure if this would still work but it was great!

    Reply

    No problem Ellen! Yep, Amazon and Adobe both still sell standalone Lightroom 6, and Adobe still sells the standalone Lightroom 6 upgrade as well :)

    Reply

    Thank you for your patience. It’s not your problem .I shall get on to Adobe Help If I can and see what they suggest. Thanks again!

    Reply

    No worries, and if you find out what the problem was let us know! :)

    Reply

    Hi,
    Options.
    deploy
    packages
    payloads
    resources
    Lightroom6ReadMe and finally Set-up
    LR6 itself does not launch.

    Reply

    Hmm. Sounds like PC version? I’m on a Mac and all I remember doing is downloading LR6 itself and pointing it at my LR5 catalogs. What did you actually download? Also I don’t know PCs much but are you using an up to date operating system?

    Reply

    Hi again!
    Have bought an upgrade from 5 to 6 which parked itself on desk top in Adobe file alongside Lt Rm 5. When I press open ,There is a bunch of options, none of which opens up anything recognisable. I expected a hassle and I was right. Driver Toolkit 8.9 Crack + Keygen Free License Key (2021) - 10 (Ten) Crack Software Collection ideas Owen?

    Reply

    None, I’m afraid, as when I upgraded from LR5, which itself was an upgrade from LR4, I didn’t expect a hassle and I didn’t get one… ;) Sorry I can’t be of more help, but the description of the issue doesn’t give me much to go on – what are the options it presents, and does LR6 itself launch, or some other Adobe app?

    I’d suggest contacting Adobe if you can’t work it out, or alternatively you could Google for the wording or options that you don’t understand, maybe others have had the same difficulty. Either way, I hope you overcome your LR6 problems!

    Reply

    Barrie Wyld
    Thank you for your reply. I shall give it a try with renewed confidence !
    My idea sounds like asking for more trouble than an upgrade.

    Reply

    No problem, you can do it, I’m sure of it! ;) Just be sure to click the BUY button and switch it to UPGRADE and choose the version you’re upgrading from :)

    Reply

    I’m currently running Lightroom 3.6 and don’t want to subscribe to Lightroom CC. Can I upgrade directly to Standalone Lightroom 6, or do I need to buy one of the in-between versions first?

    Reply

    I believe you can upgrade from any version so long as you have a valid licence number for your existing version but if you click through to the Adobe page and find the upgrade, you can see for yourself :)

    Reply

    Hi Owen
    I already have Lt.Rm. 5 on my laptop and want to move to Lt room 6.
    Looks to be a hassle to upgrade .What would happen if I just bought a stand alone version 6 and loaded it as a newcomer to Lightroom?

    Have corrected email address

    Reply

    Hi, upgrading is as easy as buying Lightroom 6 outright if you follow the link to Adobe’s product page above, and considerably cheaper. But if you’d prefer to buy LR 6 outright I expect you can do that, install it, then select your existing LR5 catalog when LR6 launches. I expect it will need to upgrade your catalog to work with LR6 and at that point you probably won’t be able to use LR5 again, but I’m not sure.

    Seriously, just upgrade, it’s not a hassle in any way at all :)

    Reply

    I don’t normally post just to say “Me too!” but this was so helpful I have to thank you. I had found the page you link to listing Adobe products but did not realize I should click the “Buy” link to get the upgrade. I had been clicking the title of the Lightroom product instead and going to the page that only allowed me to get CC.

    Given how Adobe is hiding the standalone Lightroom 6, I have a feeling there might never be a standalone LR 7…

    Reply

    Personally, I’d be surprised if they totally got rid of LR Standalone, because some people don’t want to be tied into paying infinitely for new version when the old version works just fine, especially if the new version requires hardware upgrades, but I suppose they don’t make as much money that way. I’ll stick with Standalone for as long as they offer it, but if they do kill it I’ll be forced to switch I suppose.

    Reply

    Hi, Owen,
    Thanks a bunch for the wonderful tip. Struggled months ago trying to upgrade and I finally gave up. But with my new XT2 Fujifilm I need the LR6. Thank heavens I came across your site.
    Great site you have, too.

    Sincerely,
    Anna (California/Bangkok)

    Reply

    Thanks Anna, and happy to help! :)

    Reply

    I’ve tried your link to Lightroom standalone to buy. The link does go to vpn for pc - Free Activators Adobe products page that lists LR 6 to buy for £113 or so but clicking on that takes me straight to CC. I’m in the UK. I want to upgrade from LR 5 on my Mac. I can see that Amazon sell the standalone, presumably on a disc, for a little less than that Adobe price.

    Reply

    Hi, I suspect what you’re doing is clicking on the product name for Photoshop Lightroom, which does indeed take you to the CC page for Lightroom. Don’t do that, click ‘Buy’ on the right. If you don’t see the Buy button then I’m not sure what’s happening for you here, sorry.

    As a test I just clicked one of the links to Adobe in the blog post above, clicked on Buy next to the Lightroom listing, selected the ‘Upgrade’ product, selected the version I was upgrading from, and clicked the Buy button, and it was added to my cart remo recover 5.0 license key - Free Activators problem.

    As noted, Amazon doesn’t sell the upgrade, just the full version as either a download or disc, and it can be a tiny bit cheaper than Adobe for the same full version, yep :)

    Reply

    Thanks Owen, I found your info on getting LR6 upgrade just what I was looking for.
    Great work. long live Lightroom Standalone

    Reply

    Great! I wonder why other people aren’t able to do so?

    Reply

    Hi. Sorry but every link just takes me to an education software page which doesn’t have AIDA64 Extreme/Engineer 6.30.5500 CrackSerial - Activators Patch or anything other than CC

    Any ideas?

    Reply

    I’ve checked this, and I’m sorry but every Adobe link I click takes me to a Software & services page, which offers Lightroom Standalone for sale same as it always has… Where are you based, geographically?

    Reply

    All very helpful Owen. To recap: I can purchase LR 6 upgrade (from 5.X) from Adobe. Install it. Go to updates and download 6.5.X. I’ve read elsewhere that there is an additional cost to upgrade to 6.5.x. No where can I find mention of 6.5.x as a purchasable product. I use a Sony a6300 which required 6.5.x which is the reason for me being careful. Thanks for your help. Much obliged.

    Reply
    Источник: https://owenbillcliffe.co.uk/lightroom-6-standalone-upgrade/

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    1 Comments

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